Please use this identifier to cite or link to this item: http://hdl.handle.net/1893/31594
Appears in Collections:Communications, Media and Culture Conference Papers and Proceedings
Author(s): Zioga, Polina
Chapman, Paul
Ma, Minhua
Pollick, Frank
Contact Email: polina.zioga@stir.ac.uk
Title: A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces
Editor(s): Göbel, Stefan
Ma, Minhua
Baalsrud Hauge, Jannicke
Fradinho Oliveira, Manuel
Wiemeyer, Josef
Wendel, Viktor
Citation: Zioga P, Chapman P, Ma M & Pollick F (2015) A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces. In: Göbel S, Ma M, Baalsrud Hauge J, Fradinho Oliveira M, Wiemeyer J & Wendel V (eds.) Serious Games. JCSG 2015. Lecture Notes in Computer Science, 9090. Serious Games First Joint International Conference, JCSG 2015, Huddersfield, UK, 03.06.2015-04.06.2015. Cham, Switzerland: Springer, pp. 103-113. https://doi.org/10.1007/978-3-319-19126-3_9
Issue Date: 2015
Date Deposited: 25-Aug-2020
Series/Report no.: Lecture Notes in Computer Science, 9090
Conference Name: Serious Games First Joint International Conference, JCSG 2015
Conference Dates: 2015-06-03 - 2015-06-04
Conference Location: Huddersfield, UK
Abstract: Interactive new media art and games belong to distinctive fields, but nevertheless share common grounds, tools, methodologies, challenges, and goals, such as the use of applications and devices for engaging multiple participants and players, and more recently electroencephalography (EEG)-based brain-computer interfaces (BCIs). At the same time, an increasing number of new neuroscientific studies explore the phenomenon of brain-to-brain coupling, the dynamics and processes of the interaction and synchronisation between multiple subjects and their brain activity. In this context, we discuss interactive works of new media art, computer and serious games that involve the interaction of the brain-activity, and hypothetically brain-to-brain coupling, between multiple performer/s, spectator/s, or participants/players. We also present Enheduanna – A Manifesto of Falling (2015), a new live brain-computer cinema performance, with the use of an experimental passive multi-brain BCI system under development. The aim is to explore brain-to-brain coupling between performer/s and spectator/s as means of controlling the audio-visual creative outputs.
Status: AM - Accepted Manuscript
Rights: This is a post-peer-review, pre-copyedit version of a paper published in Göbel S, Ma M, Baalsrud Hauge J, Fradinho Oliveira M, Wiemeyer J & Wendel V (eds.) Serious Games. JCSG 2015. Lecture Notes in Computer Science, 9090. Serious Games First Joint International Conference, JCSG 2015, Huddersfield, UK, 03.06.2015-04.06.2015. Cham, Switzerland: Springer, pp. 103-113. The final authenticated version is available online at: https://doi.org/10.1007/978-3-319-19126-3_9.
Licence URL(s): https://storre.stir.ac.uk/STORREEndUserLicence.pdf

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