Please use this identifier to cite or link to this item: http://hdl.handle.net/1893/22770
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dc.contributor.authorParker, Rachel-
dc.contributor.authorCox, Stephen-
dc.contributor.authorThompson, Paul-
dc.date.accessioned2017-05-30T03:21:08Z-
dc.date.available2017-05-30T03:21:08Z-
dc.date.issued2017-
dc.identifier.urihttp://hdl.handle.net/1893/22770-
dc.description.abstractThe paper critiques the focus of creative industries policy on capability developmentof small and medium sized firms and the provision of regional incentives.It analyses factors affecting the competitiveness and sustainability of the gamesdevelopment industry and visual effects suppliers to feature films. Interviewswith participants in these industries highlight the need for policy instruments totake into consideration the structure and organization of global markets and thepower of lead multinational corporations. We show that although forms of economicgovernance in these industries may allow sustainable value capture, theyare interrupted by bottlenecks in which ferocious competition among suppliersis confronted by comparatively little competition among the lead firms. Weargue that current approaches to creative industries policy aimed at buildingself-sustaining creative industries are unlikely to be sufficient because of theglobalized nature of the industries. Rather, we argue that a more profitableapproach is likely to require supporting diversification of the industries as‘feeders’ into other areas of the economy.en_UK
dc.language.isoen-
dc.publisherTaylor and Francis-
dc.relationParker R, Cox S & Thompson P (2017) The dynamics of global visual effects and games development industries: lessons for Australia’s creative industries development policy, International Journal of Cultural Policy, 23 (4), pp. 395-414.-
dc.rightsThis item has been embargoed for a period. During the embargo please use the Request a Copy feature at the foot of the Repository record to request a copy directly from the author. You can only request a copy if you wish to use this work for your own research or private study. This is an Accepted Manuscript of an article published by Taylor & Francis Group in International Journal of Cultural Policy on 24 Jul 2015, available online: http://www.tandfonline.com/10.1080/10286632.2015.1064118-
dc.subjectdigital visual effectsen_UK
dc.subjectgames developersen_UK
dc.subjectfilm industryen_UK
dc.subjectindustry bottlenecksen_UK
dc.subjecteconomic governanceen_UK
dc.titleThe dynamics of global visual effects and games development industries: lessons for Australia’s creative industries development policyen_UK
dc.typeJournal Articleen_UK
dc.rights.embargodate2016-12-27T00:00:00Z-
dc.rights.embargoreasonPublisher requires embargo of 18 months after formal publication.-
dc.identifier.doihttp://dx.doi.org/10.1080/10286632.2015.1064118-
dc.citation.jtitleInternational Journal of Cultural Policy-
dc.citation.issn1028-6632-
dc.citation.volume23-
dc.citation.issue4-
dc.citation.spage395-
dc.citation.epage414-
dc.citation.publicationstatusPublished-
dc.citation.peerreviewedRefereed-
dc.type.statusPost-print (author final draft post-refereeing)-
dc.author.emailpaul.thompson@stir.ac.uk-
dc.citation.date24/07/2015-
dc.contributor.affiliationQueensland University of Technology-
dc.contributor.affiliationQueensland University of Technology-
dc.contributor.affiliationManagement Work and Organisation-
dc.identifier.isi000400262300001-
Appears in Collections:Management, Work and Organisation Journal Articles

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