Please use this identifier to cite or link to this item: http://hdl.handle.net/1893/37612
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dc.contributor.authorChung, Andyen_UK
dc.contributor.authorHamermesh, Danielen_UK
dc.contributor.authorSingleton, Carlen_UK
dc.contributor.authorWang, Zhengxinen_UK
dc.contributor.authorZhang, Junsenen_UK
dc.date.accessioned2025-11-29T01:08:39Z-
dc.date.available2025-11-29T01:08:39Z-
dc.date.issued2025-12en_UK
dc.identifier.other107340en_UK
dc.identifier.urihttp://hdl.handle.net/1893/37612-
dc.description.abstractAmericans spend 2.5 percent of their waking hours video-gaming. Using the American Add Health Study, we show that adults who are better-looking have more close friends. Gaming being costlier for them, they engage in less of it. Physically attractive teens are less likely than others to game at all. Attractive adults are less likely than others to spend any time gaming; if they do, they spend less time on it than other gamers. The reverse is true among teens and adults for some other non-market activities-sports and hobby groups. Using the longitudinal nature of the Study, we find that these relationships may be causal for adults: good looks decrease gaming time, not vice-versa. The results provide new evidence on how looks affect non-market time use and perhaps indicate the role that they play in personal development.en_UK
dc.language.isoenen_UK
dc.publisherElsevieren_UK
dc.relationChung A, Hamermesh D, Singleton C, Wang Z & Zhang J (2025) Looks and Gaming: Who and Why?. <i>Journal of Economic Behavior and Organization</i>, 240, Art. No.: 107340. https://doi.org/10.1016/j.jebo.2025.107340en_UK
dc.rightsThis is an open access article distributed under the terms of the Creative Commons CC-BY license, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.en_UK
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/en_UK
dc.subjectPhysical attractivenessen_UK
dc.subjectBeautyen_UK
dc.subjectTime allocationen_UK
dc.subjectSocial activityen_UK
dc.subjectTeen behavioren_UK
dc.titleLooks and Gaming: Who and Why?en_UK
dc.typeJournal Articleen_UK
dc.identifier.doi10.1016/j.jebo.2025.107340en_UK
dc.citation.jtitleJournal of Economic Behavior and Organizationen_UK
dc.citation.issn0167-2681en_UK
dc.citation.volume240en_UK
dc.citation.publicationstatusPublisheden_UK
dc.citation.peerreviewedRefereeden_UK
dc.type.statusVoR - Version of Recorden_UK
dc.author.emailcarl.singleton@stir.ac.uken_UK
dc.citation.date27/11/2025en_UK
dc.description.notesWe are grateful for helpful comments from the Editor, two referees, Sarah Jewell, Simonetta Longhi, Samantha Rawlings, Rachel Scarfe, Dominik Schreyer, and Paul Telemo, and from participants in seminars at several universities.en_UK
dc.contributor.affiliationUniversity of Readingen_UK
dc.contributor.affiliationUniversity of Texas At Austinen_UK
dc.contributor.affiliationEconomicsen_UK
dc.contributor.affiliationZhejiang Universityen_UK
dc.contributor.affiliationZhejiang Universityen_UK
dc.identifier.wtid2204839en_UK
dc.contributor.orcid0000-0001-8247-8830en_UK
dc.date.accepted2025-11-13en_UK
dcterms.dateAccepted2025-11-13en_UK
dc.date.filedepositdate2025-11-13en_UK
dc.subject.tagEconomicsen_UK
dc.subject.tagFacial attractivenessen_UK
rioxxterms.apcnot requireden_UK
rioxxterms.versionVoRen_UK
local.rioxx.authorChung, Andy|en_UK
local.rioxx.authorHamermesh, Daniel|en_UK
local.rioxx.authorSingleton, Carl|0000-0001-8247-8830en_UK
local.rioxx.authorWang, Zhengxin|en_UK
local.rioxx.authorZhang, Junsen|en_UK
local.rioxx.projectInternal Project|University of Stirling|https://isni.org/isni/0000000122484331en_UK
local.rioxx.freetoreaddate2025-11-28en_UK
local.rioxx.licencehttp://creativecommons.org/licenses/by/4.0/|2025-11-28|en_UK
local.rioxx.filename1-s2.0-S0167268125004573-main.pdfen_UK
local.rioxx.filecount1en_UK
local.rioxx.source0167-2681en_UK
dc.description.sdgDecent Work and Economic Growthen_UK
Appears in Collections:Economics Journal Articles

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