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http://hdl.handle.net/1893/32914
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DC Field | Value | Language |
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dc.contributor.author | Yan, Yuening | en_UK |
dc.contributor.author | Li, Yo | en_UK |
dc.contributor.author | Lou, Xinyu | en_UK |
dc.contributor.author | Li, Senqi | en_UK |
dc.contributor.author | Yao, Yutong | en_UK |
dc.contributor.author | Gong, Diankun | en_UK |
dc.contributor.author | Ma, Weiyi | en_UK |
dc.contributor.author | Yan, Guojian | en_UK |
dc.date.accessioned | 2021-07-14T00:22:51Z | - |
dc.date.available | 2021-07-14T00:22:51Z | - |
dc.date.issued | 2021 | en_UK |
dc.identifier.other | 8841156 | en_UK |
dc.identifier.uri | http://hdl.handle.net/1893/32914 | - |
dc.description.abstract | Action video gaming (AVG) experience has been found related to sensorimotor and attentional development. However, the influence of AVG experience on the development of emotional perception skills is still unclear. Using behavioral and ERP measures, this study examined the relationship between AVG experience and the ability to decode emotional faces and emotional word meanings. AVG experts and amateurs completed an emotional word-face Stroop task prior to (the pregaming phase) and after (the postgaming phase) a 1 h AVG session. Within-group comparisons showed that after the 1 h AVG session, a more negative N400 was observed in both groups of participants, and a more negative N170 was observed in the experts. Between-group comparisons showed that the experts had a greater change of N170 and N400 amplitudes across phases than the amateurs. The results suggest that both the 1 h and long-term AVG experiences may be related to an increased difficulty of emotional perception. Furthermore, certain behavioral and ERP measures showed neither within- nor between-group differences, suggesting that the relationship between AVG experience and emotional perception skills still needs further research. | en_UK |
dc.language.iso | en | en_UK |
dc.publisher | Hindawi Publishing Corporation | en_UK |
dc.relation | Yan Y, Li Y, Lou X, Li S, Yao Y, Gong D, Ma W & Yan G (2021) The Influence of Action Video Gaming Experience on the Perception of Emotional Faces and Emotional Word Meaning. Neural Plasticity, 2021, Art. No.: 8841156. https://doi.org/10.1155/2021/8841156 | en_UK |
dc.rights | © 2021 Yuening Yan et al. This is an open access article distributed under the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. | en_UK |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | en_UK |
dc.title | The Influence of Action Video Gaming Experience on the Perception of Emotional Faces and Emotional Word Meaning | en_UK |
dc.type | Journal Article | en_UK |
dc.identifier.doi | 10.1155/2021/8841156 | en_UK |
dc.identifier.pmid | 34135955 | en_UK |
dc.citation.jtitle | Neural Plasticity | en_UK |
dc.citation.issn | 1687-5443 | en_UK |
dc.citation.issn | 2090-5904 | en_UK |
dc.citation.volume | 2021 | en_UK |
dc.citation.publicationstatus | Published | en_UK |
dc.citation.peerreviewed | Refereed | en_UK |
dc.type.status | VoR - Version of Record | en_UK |
dc.citation.date | 22/05/2021 | en_UK |
dc.contributor.affiliation | University of Electronic Science and Technology of China | en_UK |
dc.contributor.affiliation | University of Electronic Science and Technology of China | en_UK |
dc.contributor.affiliation | University of Electronic Science and Technology of China | en_UK |
dc.contributor.affiliation | University of Electronic Science and Technology of China | en_UK |
dc.contributor.affiliation | University of Electronic Science and Technology of China | en_UK |
dc.contributor.affiliation | University of Arkansas | en_UK |
dc.contributor.affiliation | University of Electronic Science and Technology of China | en_UK |
dc.identifier.isi | WOS:000660693800001 | en_UK |
dc.identifier.scopusid | 2-s2.0-85107664873 | en_UK |
dc.identifier.wtid | 1740970 | en_UK |
dc.date.accepted | 2021-05-06 | en_UK |
dcterms.dateAccepted | 2021-05-06 | en_UK |
dc.date.filedepositdate | 2021-07-12 | en_UK |
rioxxterms.apc | not required | en_UK |
rioxxterms.type | Journal Article/Review | en_UK |
rioxxterms.version | VoR | en_UK |
local.rioxx.author | Yan, Yuening| | en_UK |
local.rioxx.author | Li, Yo| | en_UK |
local.rioxx.author | Lou, Xinyu| | en_UK |
local.rioxx.author | Li, Senqi| | en_UK |
local.rioxx.author | Yao, Yutong| | en_UK |
local.rioxx.author | Gong, Diankun| | en_UK |
local.rioxx.author | Ma, Weiyi| | en_UK |
local.rioxx.author | Yan, Guojian| | en_UK |
local.rioxx.project | Internal Project|University of Stirling|https://isni.org/isni/0000000122484331 | en_UK |
local.rioxx.freetoreaddate | 2021-07-12 | en_UK |
local.rioxx.licence | http://creativecommons.org/licenses/by/4.0/|2021-07-12| | en_UK |
local.rioxx.filename | 8841156.pdf | en_UK |
local.rioxx.filecount | 1 | en_UK |
local.rioxx.source | 1687-5443 | en_UK |
Appears in Collections: | Psychology Journal Articles |
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8841156.pdf | Fulltext - Published Version | 980.53 kB | Adobe PDF | View/Open |
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