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http://hdl.handle.net/1893/31785
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DC Field | Value | Language |
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dc.contributor.author | Yao, Yutong | en_UK |
dc.contributor.author | Cui, Ruifang | en_UK |
dc.contributor.author | Li, Yi | en_UK |
dc.contributor.author | Zeng, Lu | en_UK |
dc.contributor.author | Jiang, Jinliang | en_UK |
dc.contributor.author | Qiu, Nan | en_UK |
dc.contributor.author | Dong, Li | en_UK |
dc.contributor.author | Gong, Diankun | en_UK |
dc.contributor.author | Yan, Guojian | en_UK |
dc.contributor.author | Ma, Weiyi | en_UK |
dc.contributor.author | Liu, Tiejun | en_UK |
dc.date.accessioned | 2020-10-09T00:01:48Z | - |
dc.date.available | 2020-10-09T00:01:48Z | - |
dc.date.issued | 2020 | en_UK |
dc.identifier.other | 333 | en_UK |
dc.identifier.uri | http://hdl.handle.net/1893/31785 | - |
dc.description.abstract | Action real-time strategy gaming (ARSG)—a major genre of action video gaming (AVG)—has both action and strategy elements. ARSG requires attention, visual working memory (VWM), sensorimotor skills, team cooperation, and strategy-making abilities, thus offering promising insights into the learning-induced plasticity. However, it is yet unknown whether the ARSG experience is related to the development of VWM capacity. Using both behavioral and event-related potential (ERP) measurements, this study tested whether ARSG experts had larger VWM capacity than non-experts in a change detection task. The behavioral results showed that ARSG experts had higher accuracy and larger VWM capacity than non-experts. In addition, the ERP results revealed that the difference wave of the contralateral delay activity (CDA) component (size 4–size 2) elicited by experts was significantly larger than that of non-experts, suggesting that the VWM capacity was higher in experts than in non-experts. Thus, the findings suggested that prolonged ARSG experience is correlative with the enhancement of VWM. | en_UK |
dc.language.iso | en | en_UK |
dc.publisher | Frontiers Media | en_UK |
dc.relation | Yao Y, Cui R, Li Y, Zeng L, Jiang J, Qiu N, Dong L, Gong D, Yan G, Ma W & Liu T (2020) Action Real-Time Strategy Gaming Experience Related to Enhanced Capacity of Visual Working Memory. Frontiers in Human Neuroscience, 14, Art. No.: 333. https://doi.org/10.3389/fnhum.2020.00333 | en_UK |
dc.rights | © 2020 Yao, Cui, Li, Zeng, Jiang, Qiu, Dong, Gong, Yan, Ma and Liu. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY - https://creativecommons.org/licenses/by/4.0/). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. | en_UK |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | en_UK |
dc.subject | action real-time strategy gaming | en_UK |
dc.subject | action video gaming | en_UK |
dc.subject | change detection task | en_UK |
dc.subject | contralateral delay activity | en_UK |
dc.subject | visual working memory capacity | en_UK |
dc.title | Action Real-Time Strategy Gaming Experience Related to Enhanced Capacity of Visual Working Memory | en_UK |
dc.type | Journal Article | en_UK |
dc.identifier.doi | 10.3389/fnhum.2020.00333 | en_UK |
dc.citation.jtitle | Frontiers in Human Neuroscience | en_UK |
dc.citation.issn | 1662-5161 | en_UK |
dc.citation.issn | 1662-5161 | en_UK |
dc.citation.volume | 14 | en_UK |
dc.citation.publicationstatus | Published | en_UK |
dc.citation.peerreviewed | Refereed | en_UK |
dc.type.status | VoR - Version of Record | en_UK |
dc.citation.date | 31/08/2020 | en_UK |
dc.contributor.affiliation | University of Electronic Science and Technology of China | en_UK |
dc.contributor.affiliation | University of Electronic Science and Technology of China | en_UK |
dc.contributor.affiliation | University of Electronic Science and Technology of China | en_UK |
dc.contributor.affiliation | University of Electronic Science and Technology of China | en_UK |
dc.contributor.affiliation | University of Electronic Science and Technology of China | en_UK |
dc.contributor.affiliation | University of Electronic Science and Technology of China | en_UK |
dc.contributor.affiliation | University of Electronic Science and Technology of China | en_UK |
dc.contributor.affiliation | University of Electronic Science and Technology of China | en_UK |
dc.contributor.affiliation | University of Arkansas | en_UK |
dc.contributor.affiliation | University of Electronic Science and Technology of China | en_UK |
dc.identifier.isi | WOS:000570540200001 | en_UK |
dc.identifier.scopusid | 2-s2.0-85090950020 | en_UK |
dc.identifier.wtid | 1669729 | en_UK |
dc.date.accepted | 2020-07-28 | en_UK |
dcterms.dateAccepted | 2020-07-28 | en_UK |
dc.date.filedepositdate | 2020-10-08 | en_UK |
rioxxterms.apc | not required | en_UK |
rioxxterms.type | Journal Article/Review | en_UK |
rioxxterms.version | VoR | en_UK |
local.rioxx.author | Yao, Yutong| | en_UK |
local.rioxx.author | Cui, Ruifang| | en_UK |
local.rioxx.author | Li, Yi| | en_UK |
local.rioxx.author | Zeng, Lu| | en_UK |
local.rioxx.author | Jiang, Jinliang| | en_UK |
local.rioxx.author | Qiu, Nan| | en_UK |
local.rioxx.author | Dong, Li| | en_UK |
local.rioxx.author | Gong, Diankun| | en_UK |
local.rioxx.author | Yan, Guojian| | en_UK |
local.rioxx.author | Ma, Weiyi| | en_UK |
local.rioxx.author | Liu, Tiejun| | en_UK |
local.rioxx.project | Internal Project|University of Stirling|https://isni.org/isni/0000000122484331 | en_UK |
local.rioxx.freetoreaddate | 2020-10-08 | en_UK |
local.rioxx.licence | http://creativecommons.org/licenses/by/4.0/|2020-10-08| | en_UK |
local.rioxx.filename | fnhum-14-00333.pdf | en_UK |
local.rioxx.filecount | 1 | en_UK |
local.rioxx.source | 1662-5161 | en_UK |
Appears in Collections: | Psychology Journal Articles |
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File | Description | Size | Format | |
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fnhum-14-00333.pdf | Fulltext - Published Version | 1.77 MB | Adobe PDF | View/Open |
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