Please use this identifier to cite or link to this item: http://hdl.handle.net/1893/31785
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dc.contributor.authorYao, Yutongen_UK
dc.contributor.authorCui, Ruifangen_UK
dc.contributor.authorLi, Yien_UK
dc.contributor.authorZeng, Luen_UK
dc.contributor.authorJiang, Jinliangen_UK
dc.contributor.authorQiu, Nanen_UK
dc.contributor.authorDong, Lien_UK
dc.contributor.authorGong, Diankunen_UK
dc.contributor.authorYan, Guojianen_UK
dc.contributor.authorMa, Weiyien_UK
dc.contributor.authorLiu, Tiejunen_UK
dc.date.accessioned2020-10-09T00:01:48Z-
dc.date.available2020-10-09T00:01:48Z-
dc.date.issued2020en_UK
dc.identifier.other333en_UK
dc.identifier.urihttp://hdl.handle.net/1893/31785-
dc.description.abstractAction real-time strategy gaming (ARSG)—a major genre of action video gaming (AVG)—has both action and strategy elements. ARSG requires attention, visual working memory (VWM), sensorimotor skills, team cooperation, and strategy-making abilities, thus offering promising insights into the learning-induced plasticity. However, it is yet unknown whether the ARSG experience is related to the development of VWM capacity. Using both behavioral and event-related potential (ERP) measurements, this study tested whether ARSG experts had larger VWM capacity than non-experts in a change detection task. The behavioral results showed that ARSG experts had higher accuracy and larger VWM capacity than non-experts. In addition, the ERP results revealed that the difference wave of the contralateral delay activity (CDA) component (size 4–size 2) elicited by experts was significantly larger than that of non-experts, suggesting that the VWM capacity was higher in experts than in non-experts. Thus, the findings suggested that prolonged ARSG experience is correlative with the enhancement of VWM.en_UK
dc.language.isoenen_UK
dc.publisherFrontiers Mediaen_UK
dc.relationYao Y, Cui R, Li Y, Zeng L, Jiang J, Qiu N, Dong L, Gong D, Yan G, Ma W & Liu T (2020) Action Real-Time Strategy Gaming Experience Related to Enhanced Capacity of Visual Working Memory. Frontiers in Human Neuroscience, 14, Art. No.: 333. https://doi.org/10.3389/fnhum.2020.00333en_UK
dc.rights© 2020 Yao, Cui, Li, Zeng, Jiang, Qiu, Dong, Gong, Yan, Ma and Liu. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY - https://creativecommons.org/licenses/by/4.0/). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.en_UK
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/en_UK
dc.subjectaction real-time strategy gamingen_UK
dc.subjectaction video gamingen_UK
dc.subjectchange detection tasken_UK
dc.subjectcontralateral delay activityen_UK
dc.subjectvisual working memory capacityen_UK
dc.titleAction Real-Time Strategy Gaming Experience Related to Enhanced Capacity of Visual Working Memoryen_UK
dc.typeJournal Articleen_UK
dc.identifier.doi10.3389/fnhum.2020.00333en_UK
dc.citation.jtitleFrontiers in Human Neuroscienceen_UK
dc.citation.issn1662-5161en_UK
dc.citation.issn1662-5161en_UK
dc.citation.volume14en_UK
dc.citation.publicationstatusPublisheden_UK
dc.citation.peerreviewedRefereeden_UK
dc.type.statusVoR - Version of Recorden_UK
dc.citation.date31/08/2020en_UK
dc.contributor.affiliationUniversity of Electronic Science and Technology of Chinaen_UK
dc.contributor.affiliationUniversity of Electronic Science and Technology of Chinaen_UK
dc.contributor.affiliationUniversity of Electronic Science and Technology of Chinaen_UK
dc.contributor.affiliationUniversity of Electronic Science and Technology of Chinaen_UK
dc.contributor.affiliationUniversity of Electronic Science and Technology of Chinaen_UK
dc.contributor.affiliationUniversity of Electronic Science and Technology of Chinaen_UK
dc.contributor.affiliationUniversity of Electronic Science and Technology of Chinaen_UK
dc.contributor.affiliationUniversity of Electronic Science and Technology of Chinaen_UK
dc.contributor.affiliationUniversity of Arkansasen_UK
dc.contributor.affiliationUniversity of Electronic Science and Technology of Chinaen_UK
dc.identifier.isiWOS:000570540200001en_UK
dc.identifier.scopusid2-s2.0-85090950020en_UK
dc.identifier.wtid1669729en_UK
dc.date.accepted2020-07-28en_UK
dcterms.dateAccepted2020-07-28en_UK
dc.date.filedepositdate2020-10-08en_UK
rioxxterms.apcnot requireden_UK
rioxxterms.typeJournal Article/Reviewen_UK
rioxxterms.versionVoRen_UK
local.rioxx.authorYao, Yutong|en_UK
local.rioxx.authorCui, Ruifang|en_UK
local.rioxx.authorLi, Yi|en_UK
local.rioxx.authorZeng, Lu|en_UK
local.rioxx.authorJiang, Jinliang|en_UK
local.rioxx.authorQiu, Nan|en_UK
local.rioxx.authorDong, Li|en_UK
local.rioxx.authorGong, Diankun|en_UK
local.rioxx.authorYan, Guojian|en_UK
local.rioxx.authorMa, Weiyi|en_UK
local.rioxx.authorLiu, Tiejun|en_UK
local.rioxx.projectInternal Project|University of Stirling|https://isni.org/isni/0000000122484331en_UK
local.rioxx.freetoreaddate2020-10-08en_UK
local.rioxx.licencehttp://creativecommons.org/licenses/by/4.0/|2020-10-08|en_UK
local.rioxx.filenamefnhum-14-00333.pdfen_UK
local.rioxx.filecount1en_UK
local.rioxx.source1662-5161en_UK
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