Please use this identifier to cite or link to this item: http://hdl.handle.net/1893/31139
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dc.contributor.authorGan, Xianyangen_UK
dc.contributor.authorYao, Yutongen_UK
dc.contributor.authorLiu, Huien_UK
dc.contributor.authorZong, Xinen_UK
dc.contributor.authorCui, Ruifangen_UK
dc.contributor.authorQiu, Nanen_UK
dc.contributor.authorXie, Jiaxinen_UK
dc.contributor.authorJiang, Dongen_UK
dc.contributor.authorYing, Shaofeien_UK
dc.contributor.authorTang, Xingfengen_UK
dc.contributor.authorDong, Lien_UK
dc.contributor.authorGong, Diankunen_UK
dc.contributor.authorMa, Weiyien_UK
dc.contributor.authorLiu, Tiejunen_UK
dc.date.accessioned2020-05-13T00:09:47Z-
dc.date.available2020-05-13T00:09:47Z-
dc.date.issued2020en_UK
dc.identifier.other101en_UK
dc.identifier.urihttp://hdl.handle.net/1893/31139-
dc.description.abstractAction real-time strategy gaming (ARSG) is a cognitively demanding task which requires attention, sensorimotor skills, team cooperation, and strategy-making abilities. A recent study found that ARSG experts had superior visual selective attention (VSA) for detecting the location of a moving object that could appear in one of 24 different peripheral locations (Qiu et al., 2018), suggesting that ARSG experience is related to improvements in the spatial component of VSA. However, the influence of ARSG experience on the temporal component of VSA—the detection of an item among a sequence of items presented consecutively and quickly at a single location—still remains understudied. Using behavioral and electrophysiological measures, this study examined whether ARSG experts had superior temporal VSA performance compared to non-experts in an attentional blink (AB) task, which is typically used to examine temporal VSA. The results showed that the experts outperformed the non-experts in their detection rates of targets. Furthermore, compared to the non-experts, the experts had faster information processing as indicated by earlier P3 peak latencies in an AB period, more attentional resources distributed to targets as indicated by stronger P3 amplitudes, and a more flexible deployment of attentional resources. These findings suggest that experts were less prone to the AB effect. Thus, long-term ARSG experience is related to improvements in temporal VSA. The current findings support the benefit of video gaming experience on the development of VSA.en_UK
dc.language.isoenen_UK
dc.publisherFrontiers Mediaen_UK
dc.relationGan X, Yao Y, Liu H, Zong X, Cui R, Qiu N, Xie J, Jiang D, Ying S, Tang X, Dong L, Gong D, Ma W & Liu T (2020) Action Real-Time Strategy Gaming Experience Related to Increased Attentional Resources: An Attentional Blink Study. Frontiers in Human Neuroscience, 14, Art. No.: 101. https://doi.org/10.3389/fnhum.2020.00101en_UK
dc.rights© 2020 Gan, Yao, Liu, Zong, Cui, Qiu, Xie, Jiang, Ying, Tang, Dong, Gong, Ma and Liu. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY - https://creativecommons.org/licenses/by/4.0/). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.en_UK
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/en_UK
dc.subjectaction real-time strategy gamingen_UK
dc.subjectvisual selective attentionen_UK
dc.subjecttemporal characteristicsen_UK
dc.subjectattentional resourcesen_UK
dc.subjectevent related potentials (ERP)en_UK
dc.subjectP3en_UK
dc.titleAction Real-Time Strategy Gaming Experience Related to Increased Attentional Resources: An Attentional Blink Studyen_UK
dc.typeJournal Articleen_UK
dc.identifier.doi10.3389/fnhum.2020.00101en_UK
dc.identifier.pmid32341688en_UK
dc.citation.jtitleFrontiers in Human Neuroscienceen_UK
dc.citation.issn1662-5161en_UK
dc.citation.issn1662-5161en_UK
dc.citation.volume14en_UK
dc.citation.publicationstatusPublisheden_UK
dc.citation.peerreviewedRefereeden_UK
dc.type.statusVoR - Version of Recorden_UK
dc.citation.date10/04/2020en_UK
dc.contributor.affiliationUniversity of Electronic Science and Technology of Chinaen_UK
dc.contributor.affiliationUniversity of Electronic Science and Technology of Chinaen_UK
dc.contributor.affiliationUniversity of Electronic Science and Technology of Chinaen_UK
dc.contributor.affiliationUniversity of Electronic Science and Technology of Chinaen_UK
dc.contributor.affiliationUniversity of Electronic Science and Technology of Chinaen_UK
dc.contributor.affiliationUniversity of Electronic Science and Technology of Chinaen_UK
dc.contributor.affiliationUniversity of Electronic Science and Technology of Chinaen_UK
dc.contributor.affiliationUniversity of Electronic Science and Technology of Chinaen_UK
dc.contributor.affiliationUniversity of Electronic Science and Technology of Chinaen_UK
dc.contributor.affiliationUniversity of Electronic Science and Technology of Chinaen_UK
dc.contributor.affiliationUniversity of Electronic Science and Technology of Chinaen_UK
dc.contributor.affiliationUniversity of Arkansasen_UK
dc.contributor.affiliationUniversity of Electronic Science and Technology of Chinaen_UK
dc.identifier.isiWOS:000530136200001en_UK
dc.identifier.scopusid2-s2.0-85083887377en_UK
dc.identifier.wtid1613458en_UK
dc.date.accepted2020-03-04en_UK
dc.date.filedepositdate2020-05-11en_UK
Appears in Collections:Psychology Journal Articles

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