|Appears in Collections:||Computing Science and Mathematics Journal Articles|
|Peer Review Status:||Refereed|
|Title:||Mechanisms for controlling evolution in persistent object systems|
Connor, Richard C H
Cutts, Quintin I
Kirby, Graham N C
|Citation:||Morrison R, Connor RCH, Cutts QI, Kirby GNC & Stemple D (1993) Mechanisms for controlling evolution in persistent object systems. Microprocessors and Microsystems, 17 (3), pp. 173-181. https://doi.org/10.1016/0141-9331%2893%2990047-B.|
|Abstract:||Persistent programming is concerned with the creation and manipulation of data with arbitrary lifetimes. A requirement of such systems is that the data (including programs) must be capable of evolving and that evolution should be within the control of the application's programmer. This paper discusses some recent developments in persistent programming that enable controlled evolution. The areas discussed are: the use of type systems, the use of reflection and a new style of programming, only available in persistent object systems, called hyper-programming.|
|Rights:||Publisher policy allows this work to be made available in this repository. Published in Microprocessors and Microsystems by Elsevier. The original publication is available at: https://doi.org/10.1016/0141-9331(93)90047-B|
|Morrison et al 1993.pdf||Fulltext - Accepted Version||109.95 kB||Adobe PDF||View/Open|
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