Please use this identifier to cite or link to this item: http://hdl.handle.net/1893/1229
Full metadata record
DC FieldValueLanguage
dc.contributor.authorPlowman, Lydiaen_UK
dc.contributor.editorGoldstein, Jeffreyen_UK
dc.contributor.editorBuckingham, Daviden_UK
dc.contributor.editorBrougere, Gillesen_UK
dc.date.accessioned2017-06-19T23:03:11Z-
dc.date.available2017-06-19T23:03:11Zen_UK
dc.date.issued2004en_UK
dc.identifier.urihttp://hdl.handle.net/1893/1229-
dc.description.abstractThe chapter is based on findings from an 18-month ESRC/EPSRC-funded study ‘’Exploring and mapping interactivity with digital toy technology’. These words (“Hey, hey, hey! It’s time to play.”) were produced by one of the toys in this study. The toys appear like traditional soft toys, are 60 cm tall and have a vocabulary of about 4000 words, motors to provide movement and a ROM chip so they respond to inputs such as the hand, toe or ear being squeezed. The toys were targeted at children ages four to eight and are based on Arthur and his sister D.W., two aardvark characters from the popular Marc Brown stories. The toys ask questions, suggest games and can also be used in conjunction with compatible CD-ROMs that feature language and number games. Playing with the toy and the software simultaneously requires a ‘PC pack’ accessory consisting of a radio transmitter that looks like a modem and connects to the computer’s game port. This increases the toy’s vocabulary to 10,000 words so that it will ‘talk’ to the child, commenting on their interaction with the software and offering advice and encouragement. Whilst engaged in the software activities, children are able to elicit help and information from the toy by squeezing its ear. If children have difficulty progressing through a game, or persist in making the same mistake, the toy reminds them of this. Used together, the child does not interact solely with the computer but also interacts with the toy (described as an ‘interactive learning partner’ on the box) which, in turn, interacts directly with the computer and mediates the child’s actions. If the child plays with a friend the interaction possibilities are multiplied. These multiple interactions and children’s perceptions of the relationship between the computer screen interface and the toy interface were a focus of the research, particularly the new form of interface presented by the toy. This chapter describes different patterns of interaction and mediation, particularly in the context of children’s homes (12 children, average age of 6:2), although the study also included after school clubs (22 children, average age of 5:5) and a reception classroom (32 children, average age 4:7). We looked at interaction between children, toy and computer and between children and adults and/or peers, with different combinations of toy and/or software and for both individuals and pairs of children. The toys have raised concerns about whether they are too structured for imaginative play, whether children attribute human psychology to the toys and the toys’ role in learning. These concerns, along with the broader issue of whether young children should be using technologies at all, have mainly been prompted by lobbyists rather than illuminated by academic research. This chapter addresses some of these concerns in the light of this empirical study.en_UK
dc.language.isoenen_UK
dc.publisherLawrence Erlbaumen_UK
dc.relationPlowman L (2004) “Hey, hey, hey! It’s time to play.” Exploring and mapping children's interactions with ‘smart’ toys. In: Goldstein J, Buckingham D & Brougere G (eds.) Toys, Games and Media. Mahwah, NJ: Lawrence Erlbaum, pp. 207-223. http://www.informaworld.com/smpp/title~db=all~content=t792481233en_UK
dc.rightsThe publisher has not responded to our queries therefore this work cannot be made publicly available in this Repository. Please use the Request a Copy feature at the foot of the Repository record to request a copy directly from the author; you can only request a copy if you wish to use this work for your own research or private study.en_UK
dc.rights.urihttp://www.rioxx.net/licenses/under-embargo-all-rights-reserveden_UK
dc.subjecttoysen_UK
dc.subjectchildrenen_UK
dc.subjectelectronic toysen_UK
dc.subjectinteractionsen_UK
dc.subjectplayen_UK
dc.subjecttechnologyen_UK
dc.subjectTechnology and childrenen_UK
dc.subjectComputers and childrenen_UK
dc.subjectCommunication and technologyen_UK
dc.subjectElectronic toysen_UK
dc.subjectToys, Mechanicalen_UK
dc.title“Hey, hey, hey! It’s time to play.” Exploring and mapping children's interactions with ‘smart’ toysen_UK
dc.typePart of book or chapter of booken_UK
dc.rights.embargodate3000-12-01en_UK
dc.rights.embargoreason[Plowman 2004 Children and smart toys .pdf] The publisher has not responded to our queries. This work cannot be made publicly available in this Repository therefore there is an embargo on the full text of the work.en_UK
dc.citation.spage207en_UK
dc.citation.epage223en_UK
dc.citation.publicationstatusPublisheden_UK
dc.type.statusAM - Accepted Manuscripten_UK
dc.identifier.urlhttp://www.informaworld.com/smpp/title~db=all~content=t792481233en_UK
dc.author.emaillydia.plowman@stir.ac.uken_UK
dc.citation.btitleToys, Games and Mediaen_UK
dc.citation.isbn978-0-8058-5829-7en_UK
dc.publisher.addressMahwah, NJen_UK
dc.contributor.affiliationEducationen_UK
dc.identifier.wtid827057en_UK
dcterms.dateAccepted2004-12-31en_UK
dc.date.filedepositdate2009-05-25en_UK
rioxxterms.typeBook chapteren_UK
rioxxterms.versionAMen_UK
local.rioxx.authorPlowman, Lydia|en_UK
local.rioxx.projectInternal Project|University of Stirling|https://isni.org/isni/0000000122484331en_UK
local.rioxx.contributorGoldstein, Jeffrey|en_UK
local.rioxx.contributorBuckingham, David|en_UK
local.rioxx.contributorBrougere, Gilles|en_UK
local.rioxx.freetoreaddate3000-12-01en_UK
local.rioxx.licencehttp://www.rioxx.net/licenses/under-embargo-all-rights-reserved||en_UK
local.rioxx.filenamePlowman 2004 Children and smart toys .pdfen_UK
local.rioxx.filecount1en_UK
local.rioxx.source978-0-8058-5829-7en_UK
Appears in Collections:Faculty of Social Sciences Book Chapters and Sections

Files in This Item:
File Description SizeFormat 
Plowman 2004 Children and smart toys .pdfFulltext - Accepted Version2.07 MBAdobe PDFUnder Embargo until 3000-12-01    Request a copy


This item is protected by original copyright



Items in the Repository are protected by copyright, with all rights reserved, unless otherwise indicated.

The metadata of the records in the Repository are available under the CC0 public domain dedication: No Rights Reserved https://creativecommons.org/publicdomain/zero/1.0/

If you believe that any material held in STORRE infringes copyright, please contact library@stir.ac.uk providing details and we will remove the Work from public display in STORRE and investigate your claim.