Please use this identifier to cite or link to this item: http://hdl.handle.net/1893/38440
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dc.contributor.authorLeorke, Daleen_UK
dc.date.accessioned2026-11-10T01:04:54Z-
dc.date.available2026-11-10T01:04:54Z-
dc.date.issued2026-07-13en_UK
dc.identifier.urihttp://hdl.handle.net/1893/38440-
dc.description.abstractLocation-based games use GPS, mobile devices, and augmented reality to blend physical and digital space. Increasingly, these games extend play beyond cities and into forests, reserves, and other more-than-human landscapes, framed as tools for promoting ecological connection and sustainability. Yet they frequently reproduce anthropocentric and extractive logics, treating more-than-human worlds as resources for player progression, rather than more complex, interdependent environments. Using a conceptual lens based on ecological orientations of respect, reciprocity, and restoration, this article examines two experimental Australian AR projects—Virtual Footprints and Epiphyte—that challenge these conventions. Drawing on creator interviews and field observation, I argue that these projects use their small scale and fragility to challenge extractive models of location-based play, while revealing the limits of ecological care within digital infrastructures.en_UK
dc.language.isoenen_UK
dc.publisherUniversity of California Pressen_UK
dc.relationLeorke D (2026) The Forest as Playground: Reimagining More-than-Human Relations in Location-Based Games. <i>Media+Environment</i>, 8 (1). https://doi.org/10.1525/001c.162520en_UK
dc.rightsThis journal provides immediate Open Access to its content on the principle that making research freely available to the public supports a greater global exchange of knowledge. Authors of articles published remain the copyright holders and grant third parties, via a CC-BY license, the right to use, reproduce, and share the article according to the Creative Commons license agreement.en_UK
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/en_UK
dc.subjectclimate crisisen_UK
dc.subjectecogamesen_UK
dc.subjectecological media theoryen_UK
dc.subjectlocative mediaen_UK
dc.subjectmore-than-human relationsen_UK
dc.subjectplatform capitalismen_UK
dc.titleThe Forest as Playground: Reimagining More-than-Human Relations in Location-Based Gamesen_UK
dc.typeJournal Articleen_UK
dc.identifier.doi10.1525/001c.162520en_UK
dc.citation.jtitleMedia and Environmenten_UK
dc.citation.issn2640-9747en_UK
dc.citation.volume8en_UK
dc.citation.issue1en_UK
dc.citation.publicationstatusPublisheden_UK
dc.citation.peerreviewedRefereeden_UK
dc.type.statusVoR - Version of Recorden_UK
dc.contributor.funderThe Leverhulme Trusten_UK
dc.author.emaildale.leorke@stir.ac.uken_UK
dc.citation.date13/07/2026en_UK
dc.contributor.affiliationPhilosophyen_UK
dc.identifier.wtid2311179en_UK
dc.date.accepted2026-04-29en_UK
dcterms.dateAccepted2026-04-29en_UK
dc.date.filedepositdate2026-11-06en_UK
rioxxterms.apcpaiden_UK
rioxxterms.versionVoRen_UK
local.rioxx.authorLeorke, Dale|en_UK
local.rioxx.projectProject ID unknown|The Leverhulme Trust|en_UK
local.rioxx.freetoreaddate2026-11-06en_UK
local.rioxx.licencehttp://creativecommons.org/licenses/by/4.0/|2026-11-06|en_UK
local.rioxx.filename162520-the-forest-as-playground-reimagining-more-than-human-relations-in-location-based-games (1).pdfen_UK
local.rioxx.filecount1en_UK
local.rioxx.source2640-9747en_UK
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