Please use this identifier to cite or link to this item: http://hdl.handle.net/1893/37346
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dc.contributor.authorRennick, Stephanieen_UK
dc.contributor.authorRoberts, Sean G.en_UK
dc.date.accessioned2025-08-08T00:46:35Z-
dc.date.available2025-08-08T00:46:35Z-
dc.date.issued2025-07en_UK
dc.identifier.urihttp://hdl.handle.net/1893/37346-
dc.description.abstractThis article applies Trope-Informed Design (TID) to optionality in video game dialogue. TID is a method for identifying opportunities for subverting and averting patterns in game design, with a view to enhancing player experience. Here we identify recurring patterns in dialogue optionality in role-playing games, and suggest ways of expanding and improving dialogue systems. We conduct a systematic study of what kinds of dialogue options players are given in video games. We then review what issues players have with dialogue option systems using trope analysis, and compare video game dialogue systems with what happens in real-life conversations. This motivates several suggestions for expanding dialogue optionality in a manageable way.en_UK
dc.language.isoenen_UK
dc.publisherCenter for Computer Games Researchen_UK
dc.relationRennick S & Roberts SG (2025) Improving optionality in video game dialogue with Trope-Informed Design. <i>Game Studies : the international journal of computer game research</i>, 25 (2). https://gamestudies.org/2502/articles/rennick_roberts_improving_optionalityen_UK
dc.rights©2001 - 2025 Game Studies Copyright for articles published in this journal is retained by the journal, except for the right to republish in printed paper publications, which belongs to the authors, but with first publication rights granted to the journal. By virtue of their appearance in this open access journal, articles are free to use, with proper attribution, in educational and other non-commercial settings.en_UK
dc.subjectimmersionen_UK
dc.subjectdialogueen_UK
dc.subjectconversation analysisen_UK
dc.subjectlinguisticsen_UK
dc.subjecttropesen_UK
dc.subjecttrope-informed designen_UK
dc.subjectchoiceen_UK
dc.subjectplayer agencyen_UK
dc.titleImproving optionality in video game dialogue with Trope-Informed Designen_UK
dc.typeJournal Articleen_UK
dc.citation.jtitleGame Studies : the international journal of computer game researchen_UK
dc.citation.issn1604-7982en_UK
dc.citation.volume25en_UK
dc.citation.issue2en_UK
dc.citation.publicationstatusPublisheden_UK
dc.citation.peerreviewedRefereeden_UK
dc.type.statusVoR - Version of Recorden_UK
dc.identifier.urlhttps://gamestudies.org/2502/articles/rennick_roberts_improving_optionalityen_UK
dc.author.emailsteph.rennick@stir.ac.uken_UK
dc.contributor.affiliationCommunications, Media and Cultureen_UK
dc.contributor.affiliationCardiff Universityen_UK
dc.identifier.wtid2127415en_UK
dc.date.accepted2025-05-12en_UK
dcterms.dateAccepted2025-05-12en_UK
dc.date.filedepositdate2025-05-14en_UK
rioxxterms.apcnot chargeden_UK
rioxxterms.versionVoRen_UK
local.rioxx.authorRennick, Stephanie|en_UK
local.rioxx.authorRoberts, Sean G.|en_UK
local.rioxx.projectInternal Project|University of Stirling|https://isni.org/isni/0000000122484331en_UK
local.rioxx.freetoreaddate2025-08-06en_UK
local.rioxx.licencehttp://www.rioxx.net/licenses/all-rights-reserved|2025-08-06|en_UK
local.rioxx.filenameGame Studies - Improving optionality in video game dialogue with Trope-Informed Design.pdfen_UK
local.rioxx.filecount1en_UK
local.rioxx.source1604-7982en_UK
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