Please use this identifier to cite or link to this item: http://hdl.handle.net/1893/35551
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dc.contributor.authorRennick, Stephanieen_UK
dc.contributor.authorRoberts, Seánen_UK
dc.date.accessioned2023-11-16T01:06:53Z-
dc.date.available2023-11-16T01:06:53Z-
dc.date.issued2021-09en_UK
dc.identifier.urihttp://hdl.handle.net/1893/35551-
dc.description.abstractThis paper examines tropes in video games pertaining to conversations between player characters and Non-Player Characters (NPCs). Drawing from the fields of pragmatics and Conversation Analysis we show how these tropes differ from real, face-to-face conversations. We demonstrate how politeness theory (how to avoid unsociable, face-threatening behaviour) can help us understand when and why conversations with NPCs disrupt player immersion. Based on these insights we propose alternative designs to improve immersion. We call this approach Trope-Informed Design: tropes are tools that can make or break a player’s experience. Considering how and when to perpetuate, subvert, or transcend tropes can help guide designers in improving their game mechanics.en_UK
dc.language.isoenen_UK
dc.publisherCenter for Computer Games Researchen_UK
dc.relationRennick S & Roberts S (2021) Improving video game conversations with trope-informed design. <i>Game Studies: the international journal of computer game research</i>, 21 (3). https://gamestudies.org/2103/articles/rennick_robertsen_UK
dc.rights©2001 - 2021 Game Studies Copyright for articles published in this journal is retained by the journal, except for the right to republish in printed paper publications, which belongs to the authors, but with first publication rights granted to the journal. By virtue of their appearance in this open access journal, articles are free to use, with proper attribution, in educational and other non-commercial settings.en_UK
dc.subjectimmersionen_UK
dc.subjectNPC dialogueen_UK
dc.subjectconversation analysisen_UK
dc.subjectlinguisticsen_UK
dc.subjecttropesen_UK
dc.titleImproving video game conversations with trope-informed designen_UK
dc.typeJournal Articleen_UK
dc.citation.jtitleGame Studies : the international journal of computer game researchen_UK
dc.citation.issn1604-7982en_UK
dc.citation.volume21en_UK
dc.citation.issue3en_UK
dc.citation.publicationstatusPublisheden_UK
dc.citation.peerreviewedRefereeden_UK
dc.type.statusVoR - Version of Recorden_UK
dc.contributor.funderUniversity of Glasgowen_UK
dc.identifier.urlhttps://gamestudies.org/2103/articles/rennick_robertsen_UK
dc.author.emailsteph.rennick@stir.ac.uken_UK
dc.citation.date01/10/2021en_UK
dc.contributor.affiliationUniversity of Glasgowen_UK
dc.contributor.affiliationCardiff Universityen_UK
dc.identifier.wtid1951431en_UK
dc.date.accepted2021-09-17en_UK
dcterms.dateAccepted2021-09-17en_UK
dc.date.filedepositdate2023-11-07en_UK
rioxxterms.apcnot requireden_UK
rioxxterms.typeJournal Article/Reviewen_UK
rioxxterms.versionVoRen_UK
local.rioxx.authorRennick, Stephanie|en_UK
local.rioxx.authorRoberts, Seán|en_UK
local.rioxx.projectProject ID unknown|University of Glasgow|http://dx.doi.org/10.13039/501100000853en_UK
local.rioxx.freetoreaddate2023-11-07en_UK
local.rioxx.licencehttp://www.rioxx.net/licenses/all-rights-reserved|2023-11-07|en_UK
local.rioxx.filenameGame Studies - Improving video game conversations with trope-informed design.pdfen_UK
local.rioxx.filecount1en_UK
local.rioxx.source1604-7982en_UK
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