Please use this identifier to cite or link to this item: http://hdl.handle.net/1893/35450
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dc.contributor.authorRennick, Stephanieen_UK
dc.contributor.authorClinton, Melanieen_UK
dc.contributor.authorIoannidou, Elenaen_UK
dc.contributor.authorOh, Lianaen_UK
dc.contributor.authorClooney, Charlotteen_UK
dc.contributor.authorT, Een_UK
dc.contributor.authorHealy, Edwarden_UK
dc.contributor.authorRoberts, Seán G.en_UK
dc.date.accessioned2023-10-11T00:01:49Z-
dc.date.available2023-10-11T00:01:49Z-
dc.date.issued2023-05en_UK
dc.identifier.urihttp://hdl.handle.net/1893/35450-
dc.description.abstractGender biases in fictional dialogue are well documented in many media. In film, television and books, female characters tend to talk less than male characters, talk to each other less than male characters talk to each other, and have a more limited range of things to say. Identifying these biases is an important step towards addressing them. However, there is a lack of solid data for video games, now one of the major mass media which has the ability to shape conceptions of gender and gender roles. We present the Video Game Dialogue Corpus, the first large-scale, consistently coded corpus of video game dialogue, which makes it possible for the first time to measure and monitor gender representation in video game dialogue. It demonstrates that there is half as much dialogue from female characters as from male characters. Some of this is due to a lack of female characters, but there are also biases in who female characters speak to, and what they say. We make suggestions for how game developers can avoid these biases to make more inclusive games.en_UK
dc.language.isoenen_UK
dc.publisherThe Royal Societyen_UK
dc.relationRennick S, Clinton M, Ioannidou E, Oh L, Clooney C, T E, Healy E & Roberts SG (2023) Gender bias in video game dialogue. <i>Royal Society Open Science</i>, 10 (5). https://doi.org/10.1098/rsos.221095en_UK
dc.rights© 2023 The Authors. Published by the Royal Society under the terms of the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/, which permits unrestricted use, provided the original author and source are credited.en_UK
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/en_UK
dc.subjectvideo gamesen_UK
dc.subjectgenderen_UK
dc.subjectbiasen_UK
dc.subjectcorpusen_UK
dc.subjectconversationen_UK
dc.subjectinteractive mediaen_UK
dc.titleGender bias in video game dialogueen_UK
dc.typeJournal Articleen_UK
dc.identifier.doi10.1098/rsos.221095en_UK
dc.identifier.pmid37234490en_UK
dc.citation.jtitleRoyal Society Open Scienceen_UK
dc.citation.issn2054-5703en_UK
dc.citation.volume10en_UK
dc.citation.issue5en_UK
dc.citation.publicationstatusPublisheden_UK
dc.citation.peerreviewedRefereeden_UK
dc.type.statusVoR - Version of Recorden_UK
dc.contributor.funderUniversity of Glasgowen_UK
dc.author.emailsteph.rennick@stir.ac.uken_UK
dc.citation.date24/05/2023en_UK
dc.contributor.affiliationUniversity of Glasgowen_UK
dc.contributor.affiliationAston Universityen_UK
dc.contributor.affiliationCardiff Universityen_UK
dc.contributor.affiliationCardiff Universityen_UK
dc.contributor.affiliationCardiff Universityen_UK
dc.contributor.affiliationIndependenten_UK
dc.contributor.affiliationCardiff Universityen_UK
dc.contributor.affiliationCardiff Universityen_UK
dc.identifier.isiWOS:000994169500013en_UK
dc.identifier.scopusid2-s2.0-85161603692en_UK
dc.identifier.wtid1936246en_UK
dc.contributor.orcid0000-0001-5990-9161en_UK
dc.date.accepted2023-05-04en_UK
dcterms.dateAccepted2023-05-04en_UK
dc.date.filedepositdate2023-10-09en_UK
rioxxterms.apcnot requireden_UK
rioxxterms.typeJournal Article/Reviewen_UK
rioxxterms.versionVoRen_UK
local.rioxx.authorRennick, Stephanie|en_UK
local.rioxx.authorClinton, Melanie|en_UK
local.rioxx.authorIoannidou, Elena|en_UK
local.rioxx.authorOh, Liana|en_UK
local.rioxx.authorClooney, Charlotte|en_UK
local.rioxx.authorT, E|en_UK
local.rioxx.authorHealy, Edward|en_UK
local.rioxx.authorRoberts, Seán G.|0000-0001-5990-9161en_UK
local.rioxx.projectProject ID unknown|University of Glasgow|http://dx.doi.org/10.13039/501100000853en_UK
local.rioxx.freetoreaddate2023-10-09en_UK
local.rioxx.licencehttp://creativecommons.org/licenses/by/4.0/|2023-10-09|en_UK
local.rioxx.filenamerennick-et-al-2023-gender-bias-in-video-game-dialogue.pdfen_UK
local.rioxx.filecount1en_UK
local.rioxx.source2054-5703en_UK
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