Please use this identifier to cite or link to this item: http://hdl.handle.net/1893/34725
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dc.contributor.authorWetzel, Victoriaen_UK
dc.contributor.authorZioga, Polinaen_UK
dc.date.accessioned2023-01-31T11:26:39Z-
dc.date.available2023-01-31T11:26:39Z-
dc.date.issued2022en_UK
dc.identifier.urihttp://hdl.handle.net/1893/34725-
dc.description.abstractTo reach younger audiences, museums worldwide have incorporated interactive and hands-on activities, while some venues specialise in children as their main audience. Videos, in particular, can be easily integrated into the museum space and provide a variety of application possibilities. Their use creates a hybrid experience for the visitor in which the interaction between physical and digital elements transforms and enriches their experience of the exhibits. Furthermore, interactive technologies have been proven to increase visitor numbers and interactions on-and off-site. In this context, our practice-based research focuses on the use of interactive video technologies and factors that can lead to the design of engaging and user-friendly museum experiences for children to investigate their application through the production of a new interactive film for young museum visitors. A museum was chosen as a case study, and a survey was conducted to achieve this. The results indicated that creating an interactive video could benefit the areas that were visited less; the preferable length is relatively short, while hands-on and video installations promote and prolong the engagement of young visitors and are favoured by both younger and older children. Additionally, fictional or dramatised stories are attractive to children compared to documentaries; accessing the interactive content on their mobile devices would be preferable. These have led to the production of Paintings Alive, an interactive film for children, featuring and reenacting the paintings in the museum’s art gallery and accessible on the visitors’ mobile devices. Our article also discusses the project's findings, alongside the challenges and limitations imposed by the COVID-19 pandemic, and offers recommendations for future work.en_UK
dc.language.isoenen_UK
dc.publisherInteractive Film and Mediaen_UK
dc.relationWetzel V & Zioga P (2022) Paintings Alive: An Interactive Film for Young Museum Visitors. <i>Interactive Film and Media Journal</i>, 2 (4), pp. 95-105. https://doi.org/10.32920/ifmj.v2i4.1669en_UK
dc.rightsThis work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. By default, all content published in #IFM Journal is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International license (CC BY-NC-ND 4.0). This license allows authors and readers to download and share content with others as long as they credit the authors, but they can’t change them in any way or use them commercially, provided that they abide by the following terms: Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. NonCommercial — You may not use the material for commercial purposes. NoDerivatives — If you remix, transform, or build upon the material, you may not distribute the modified material. No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits. Authors are encouraged to familiarize themselves with the various Creative Commons licenses. In addition, readers are advised to consult the licensing information embedded in each published work to ensure that they are familiar with the terms of use that apply.en_UK
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/en_UK
dc.subjectchildrenen_UK
dc.subjectinteractive filmen_UK
dc.subjectinteractive narrativeen_UK
dc.subjectinteractive video installationen_UK
dc.subjectmuseumen_UK
dc.titlePaintings Alive: An Interactive Film for Young Museum Visitorsen_UK
dc.typeJournal Articleen_UK
dc.identifier.doi10.32920/ifmj.v2i4.1669en_UK
dc.citation.jtitleInteractive Film and Media Journalen_UK
dc.citation.issn2564-4173en_UK
dc.citation.issn2564 - 4173en_UK
dc.citation.volume2en_UK
dc.citation.issue4en_UK
dc.citation.spage95en_UK
dc.citation.epage105en_UK
dc.citation.publicationstatusPublisheden_UK
dc.citation.peerreviewedRefereeden_UK
dc.type.statusVoR - Version of Recorden_UK
dc.author.emailpolina.zioga@stir.ac.uken_UK
dc.citation.date30/12/2022en_UK
dc.contributor.affiliationInteractive Filmmaking Laben_UK
dc.contributor.affiliationCommunications, Media and Cultureen_UK
dc.identifier.wtid1869251en_UK
dc.contributor.orcid0000-0003-1317-2074en_UK
dc.date.accepted2022-10-23en_UK
dcterms.dateAccepted2022-10-23en_UK
dc.date.filedepositdate2023-01-06en_UK
dc.subject.tagChildrenen_UK
dc.subject.tagChildren and familiesen_UK
dc.subject.tagChildren’s Cinemaen_UK
dc.subject.tagCOVID-19en_UK
dc.subject.tagInteractiveen_UK
dc.subject.tagMuseumsen_UK
dc.subject.tagNarrative Methodologiesen_UK
dc.subject.tagYoung Children and Technologyen_UK
rioxxterms.apcnot requireden_UK
rioxxterms.typeJournal Article/Reviewen_UK
rioxxterms.versionVoRen_UK
local.rioxx.authorWetzel, Victoria|en_UK
local.rioxx.authorZioga, Polina|0000-0003-1317-2074en_UK
local.rioxx.projectInternal Project|University of Stirling|https://isni.org/isni/0000000122484331en_UK
local.rioxx.freetoreaddate2023-01-10en_UK
local.rioxx.licencehttp://creativecommons.org/licenses/by-nc-nd/4.0/|2023-01-10|en_UK
local.rioxx.filenameWetzel_Zioga-2022-Paintings_Alive.pdfen_UK
local.rioxx.filecount1en_UK
local.rioxx.source2564-4173en_UK
Appears in Collections:Communications, Media and Culture Journal Articles

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