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dc.contributor.authorLiepa, Agrisen_UK
dc.contributor.authorTang, Jasonen_UK
dc.contributor.authorJaundaldere, Ingemaraen_UK
dc.contributor.authorDubinina, Evitaen_UK
dc.contributor.authorLarins, Viestursen_UK
dc.description.abstractBackground: Falls risk becomes more common with age and is associated with higher rates of disability, mortality, and healthcare costs. Exergames have shown to elicit improvements in prefrontal cortex activity, balance, and postural control of seniors, all of which are associated with fall risk, but it is unknown whether virtual reality (VR) exergames, played using a three-dimensional headset can enhance the effects of cognitive and physiological functioning. Objective: Evaluation of the effects of a co-produced VR exergame "Falling diamonds" on physical performance, trunk stability and cognition, three attributes linked to falls risk in seniors. Methods: A total of 44 physically active participants aged 60-85 years were randomized to either the immersive VR exergame (n = 14), non-immersive exergame (n = 15), or control (n = 15). Static balance, leg strength, and gait speed were measured by the Short Physical Performance Battery, trunk stability was assessed using the Prone test and cognition was evaluated by the RehaCom screening software at baseline and follow-up at 9 weeks. Results: The VR exergame group experienced greater improvements in the cognition measures of selective attention control and speed (p = .009, p = .033) more than the exergame group (p = .010) and control (p = .049, p = .004). Conclusions: The evaluation and delivery methods of VR exergame Falling diamonds are feasible, and trial measures, procedures, and intervention are deemed acceptable by participants. Our findings indicate that using a VR exergame to exercise could improve cognition in seniors.en_UK
dc.publisherPalacký University Olomouc, Faculty of Physical Cultureen_UK
dc.relationLiepa A, Tang J, Jaundaldere I, Dubinina E & Larins V (2022) Feasibility randomized controlled trial of a virtual reality exergame to improve physical and cognitive functioning in older people. Acta Gymnica, 52, Art. No.: e2022.007.
dc.rights© 2022 The Author(s). Published by Palacký University Olomouc. This is an open access article distributed under the terms of the Creative Commons Attribution License (, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. This license does not cover any third-party material that may appear with permission in the article.en_UK
dc.subjectfalls risken_UK
dc.subjectvirtual reality exergameen_UK
dc.subjecttrunk stabilityen_UK
dc.subjectphysical performanceen_UK
dc.titleFeasibility randomized controlled trial of a virtual reality exergame to improve physical and cognitive functioning in older peopleen_UK
dc.typeJournal Articleen_UK
dc.citation.jtitleActa Gymnicaen_UK
dc.type.statusVoR - Version of Recorden_UK
dc.contributor.affiliationLatvian Academy of Sport Education (LSPA)en_UK
dc.contributor.affiliationLatvian Academy of Sport Education (LSPA)en_UK
dc.contributor.affiliationLatvian Academy of Sport Education (LSPA)en_UK
dc.contributor.affiliationLatvian Academy of Sport Education (LSPA)en_UK
rioxxterms.apcnot chargeden_UK
rioxxterms.typeJournal Article/Reviewen_UK
local.rioxx.authorLiepa, Agris|en_UK
local.rioxx.authorTang, Jason|en_UK
local.rioxx.authorJaundaldere, Ingemara|en_UK
local.rioxx.authorDubinina, Evita|en_UK
local.rioxx.authorLarins, Viesturs|en_UK
local.rioxx.projectInternal Project|University of Stirling|
Appears in Collections:Faculty of Health Sciences and Sport Journal Articles

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