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dc.contributor.authorClarke, Ashtonen_UK
dc.contributor.authorZioga, Polinaen_UK
dc.description.abstractIn recent years, the increasing number of interactive films being released, has highlighted the need for further development of methods and criteria that can guide the earlier stages of development, such as the scriptwriting process. Following the framework of interactive storytelling as a spectrum, it is acknowledged that writing a script for an interactive narrative that involves branching path options for navigating through the story, or multiple endings, is becoming more common and presents its own challenges. In this context, this paper examines established criteria used for assessing narrative quality and examines currently available software for interactive scriptwriting, identifying their affordances and limitations. Accordingly, we present Scapegoat, a short interactive crime drama, based on the model of British homicide investigations, and with the objective to investigate in practice the application of the criteria for narrative quality, together with the processes and elements of scriptwriting that can lead to a strong engaging story. We propose an approach that can efficiently incorporate crucial information of the interaction design, it can be effectively communicated to the crew and cast and used throughout the production lifecycle of the film. We highlight the crucial role of the on-set script supervisor for ensuring the interaction design is not compromised, and continuity is retained. We also discuss recommendations for further developments, including the importance of engaging the crew and cast early in the development process, together with future work into the requirements of interactive commissioners for television and film, and the need for standarisation in the industry.en_UK
dc.publisherInteractive Film and Mediaen_UK
dc.relationClarke A & Zioga P (2022) Scriptwriting for Interactive Crime Films: The Case of Scapegoat. Interactive Film and Media Conference 2021: New Narratives, Racialization, Global Crises, and Social Engagement, Online. Interactive Film and Media Journal, 2 (1), pp. 106-121.
dc.rightsThis article is published under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International license (CC BY-NC-ND 4.0). This license allows authors and readers to download and share content with others as long as they credit the authors, but they can’t change them in any way or use them commercially.en_UK
dc.subjectInteractive Filmen_UK
dc.subjectInteractive Storytellingen_UK
dc.subjectInteractive Narrativeen_UK
dc.subjectNarrative Qualityen_UK
dc.titleScriptwriting for Interactive Crime Films: The Case of Scapegoaten_UK
dc.typeConference Paperen_UK
dc.citation.jtitleInteractive Film and Media Journalen_UK
dc.citation.issn2564 - 4173en_UK
dc.type.statusVoR - Version of Recorden_UK
dc.citation.conferencenameInteractive Film and Media Conference 2021: New Narratives, Racialization, Global Crises, and Social Engagementen_UK
dc.contributor.affiliationInteractive Filmmaking Laben_UK
dc.contributor.affiliationCommunications, Media and Cultureen_UK
dc.subject.tagDigital Mediaen_UK
dc.subject.tagFilm Distributionen_UK
dc.subject.tagFilm Exhibitionen_UK
dc.subject.tagFilm Theory - Technologyen_UK
dc.subject.tagNarrative Methodologiesen_UK
rioxxterms.apcnot chargeden_UK
rioxxterms.typeConference Paper/Proceeding/Abstracten_UK
local.rioxx.authorClarke, Ashton|en_UK
local.rioxx.authorZioga, Polina|0000-0003-1317-2074en_UK
local.rioxx.projectInternal Project|University of Stirling|
local.rioxx.source2564 - 4173en_UK
Appears in Collections:Communications, Media and Culture Conference Papers and Proceedings

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