Please use this identifier to cite or link to this item: http://hdl.handle.net/1893/29555
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dc.contributor.advisorSquires, Claire-
dc.contributor.advisorBeech, Nic-
dc.contributor.advisorGreig, Gail-
dc.contributor.authorPreston, Louisa-
dc.date.accessioned2019-05-23T11:18:27Z-
dc.date.available2019-05-23T11:18:27Z-
dc.date.issued2018-07-
dc.identifier.urihttp://hdl.handle.net/1893/29555-
dc.description.abstractThis thesis conceptualises post-digital audience engagement activity in activity settings across visual arts and publishing. The research question is: how is audience engagement activity understood in and across publishing and the visual arts in the post-digital age? The central argument this thesis makes is that in the post-digital age relationships between the audience (and conceptualisations thereof) and cultural/sector organisations are undergoing a degree of transformation. Additionally, activities in the publishing industry have become significant to other areas of the creative industries, as media has begun to converge in the post-digital age. Greater understanding of audience engagement activity in this wider context bears significance for the potential roles and expanded activities that publishers can undertake. This thesis explains the dynamics of post-digital audience engagement activity undertaken in the visual arts and publishing. Post-digital audience engagement activity is motivated towards expanding audiences, creating new relationships with audiences and developing new playful transactions. Events have a key role in expanding audiences, generating participation and transformations of activity. Other key features of post-digital audience engagement are digital tools which interact with other analogue instruments of engagement and gamification and playful features of activity drawn from games development practice. Taking a practice-based studies approach, this research used Cultural Historical Activity Theory. The research methodology adopted a mixture of research strategies drawn from ethnography and case study research. An adaptation to the case study strategy of activity settings was used relating to the challenge of demarcating boundaries of a case while adopting a practice ontology. Qualitative data in the form of semi-structured interviews, observational fieldnotes, documents and images form the data sets for this research in three activity settings of publishing, national art collections and contemporary art. Organisations which are central to these activity settings are Publishing Scotland, National Galleries of Scotland and Dundee Contemporary Arts.en_GB
dc.language.isoenen_GB
dc.publisherUniversity of Stirlingen_GB
dc.publisherUniversity of St Andrewsen_GB
dc.subjectPublishingen_GB
dc.subjectVisual Artsen_GB
dc.subjectPost-Digitalen_GB
dc.subjectAudience Engagementen_GB
dc.subjectCultural historical activity theory (CHAT)en_GB
dc.subjectEventsen_GB
dc.subjectGamificationen_GB
dc.subjectGatekeepingen_GB
dc.subjectCuratingen_GB
dc.subjectPractice-Based Studiesen_GB
dc.subjectLiteratureen_GB
dc.subjectContemporary Arten_GB
dc.subjectNational Collectionsen_GB
dc.subject.lcshMass media Social aspects.en_GB
dc.subject.lcshMass media Audiencesen_GB
dc.subject.lcshPublishers and publishingen_GB
dc.subject.lcshArt and literatureen_GB
dc.subject.lcshAudiences in arten_GB
dc.titlePost-Digital Audience Engagement Activity in and across Visual Arts and Publishingen_GB
dc.typeThesis or Dissertationen_GB
dc.type.qualificationlevelDoctoralen_GB
dc.type.qualificationnameDoctor of Philosophyen_GB
dc.rights.embargodate2021-05-31-
dc.rights.embargoreasonI would like to delay the publication of the thesis online to allow me the time to write articles for publication.en_GB
dc.contributor.funderUniversity of St Andrews 600th Anniversary PhD Studentship 2013, University of Stirling Impact Studentship 2013, Nesta, Creative Scotland, Arts and Humanities Research Council (AHRC)en_GB
dc.author.emaillouisa_preston@hotmail.comen_GB
dc.rights.embargoterms2021-06-01-
dc.rights.embargoliftdate2021-06-01-
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