Please use this identifier to cite or link to this item: http://hdl.handle.net/1893/28131
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dc.contributor.authorHotho, Sabineen_UK
dc.contributor.authorChampion, Katherineen_UK
dc.date.accessioned2018-11-08T15:44:22Z-
dc.date.available2018-11-08T15:44:22Z-
dc.date.issued2010-12-31en_UK
dc.identifier.urihttp://hdl.handle.net/1893/28131-
dc.description.abstractThe pressure to innovate is growing as technology cycles change more rapidly. Organisations need to balance exploration and exploitation effectively if they are to heed the innovation imperative. Organisational ambidexterity is proposed as a means to achieve such balance with structural or contextual ambidexterity as possible choices. Yet how organisations become ambidextrous is an as yet under-researched area, and different industry sectors may pose different innovation challenges. Using the case study method, this paper examines how a computer games company responds to an industryspecific innovation challenge and how it endeavours to balance exploration and exploitation. The findings suggest that ambidexterity is difficult to achieve, and is fraught with organisational tensions which might eventually jeopardise the innovation potential of a company. The paper suggests that more qualitative research is needed to further our understanding of innovation challenges, innovation management and organisational ambidexterity.en_UK
dc.language.isoenen_UK
dc.publisherUniversidad Alberto Hurtadoen_UK
dc.relationHotho S & Champion K (2010) "We are always after that balance" – managing innovation as ambidexterity in the new digital media industries. Journal of Technology, Management and Innovation, 5 (3), pp. 36-50. https://doi.org/10.4067/S0718-27242010000300003en_UK
dc.rightsTodo el contenido de esta revista, excepto dónde está identificado, está bajo una Licencia Creative Commons (https://creativecommons.org/licenses/by-nc/4.0/deed.es)en_UK
dc.rights.urihttp://creativecommons.org/licenses/by-nc/3.0/en_UK
dc.subjectambidexterityen_UK
dc.subjectinnovation managementen_UK
dc.subjectcreative organisationen_UK
dc.subjectexploration and exploitationen_UK
dc.title"We are always after that balance" – managing innovation as ambidexterity in the new digital media industriesen_UK
dc.typeJournal Articleen_UK
dc.rights.embargodate2018-11-06en_UK
dc.identifier.doi10.4067/S0718-27242010000300003en_UK
dc.citation.jtitleJournal of Technology, Management and Innovationen_UK
dc.citation.issn0718-2724en_UK
dc.citation.volume5en_UK
dc.citation.issue3en_UK
dc.citation.spage36en_UK
dc.citation.epage50en_UK
dc.citation.publicationstatusPublisheden_UK
dc.citation.peerreviewedRefereeden_UK
dc.type.statusVoR - Version of Recorden_UK
dc.contributor.funderUniversity of Abertayen_UK
dc.contributor.affiliationUniversity of Abertayen_UK
dc.contributor.affiliationUniversity of Abertayen_UK
dc.identifier.scopusid2-s2.0-78549244863en_UK
dc.identifier.wtid884085en_UK
dc.date.accepted2010-10-08en_UK
dcterms.dateAccepted2010-10-08en_UK
dc.date.filedepositdate2018-11-06en_UK
rioxxterms.apcnot chargeden_UK
rioxxterms.typeJournal Article/Reviewen_UK
rioxxterms.versionVoRen_UK
local.rioxx.authorHotho, Sabine|en_UK
local.rioxx.authorChampion, Katherine|en_UK
local.rioxx.projectProject ID unknown|University of Abertay|en_UK
local.rioxx.freetoreaddate2018-11-06en_UK
local.rioxx.licencehttp://creativecommons.org/licenses/by-nc/3.0/|2018-11-06|en_UK
local.rioxx.filenameChampion_Journal_of_Technology_Management_and_Innovation_2010.pdfen_UK
local.rioxx.filecount1en_UK
local.rioxx.source0718-2724en_UK
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