Please use this identifier to cite or link to this item: http://hdl.handle.net/1893/27516
Full metadata record
DC FieldValueLanguage
dc.contributor.authorGoodman, Williamen_UK
dc.contributor.authorMcFerran, Ethnaen_UK
dc.contributor.authorPurves, Richarden_UK
dc.contributor.authorRedpath, Ianen_UK
dc.contributor.authorBeeken, Rebecca Jen_UK
dc.date.accessioned2018-07-20T00:00:51Z-
dc.date.available2018-07-20T00:00:51Z-
dc.date.issued2018-09-25en_UK
dc.identifier.othere10161en_UK
dc.identifier.urihttp://hdl.handle.net/1893/27516-
dc.description.abstractVideo gamers are a population at heightened risk of developing obesity due to the sedentary nature of gaming, increased energy intake and the disruption caused to their sleep. This increases their risk of developing a number of non-communicable diseases. To date, research seeking to improve health behaviours has focussed on developing novel video games to promote behaviour change. Although positive results have emerged from this research, the success has been limited due to the lack of transferability to more mainstream games and the focus on children and adolescents. However, the gaming community has a number of unique aspects which, in comparison to the development of new video games, have received less attention. Research has found that advertising can have implicit effects on individual’s memories which could influence their later decisions. Yet the effect of the exponential growth of in-game advertisements, and brand sponsorship of gaming events and professional gamers, has not been explored in the gaming community. Nor has the possibility of using advertising techniques to encourage positive health behaviours within games or at these events. Research suggests that virtual communities can be effective at disseminating health information, but the efficacy of this needs to be explored utilising known community influencers within the gaming community. The purpose of this paper is to highlight these under-researched areas that have the potential to encourage positive health behaviour among this community.en_UK
dc.language.isoenen_UK
dc.publisherJMIR Publications Inc.en_UK
dc.relationGoodman W, McFerran E, Purves R, Redpath I & Beeken RJ (2018) The Untapped Potential of the Gaming Community: Narrative Review. JMIR Serious Games, 6 (3), Art. No.: e10161. https://doi.org/10.2196/10161en_UK
dc.rights©William Goodman, Ethna McFerran, Richard Purves, Ian Redpath, Rebecca J Beeken. Originally published in JMIR Serious Games (http://games.jmir.org), 25.09.2018. This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included.en_UK
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/en_UK
dc.subjectvideo gamesen_UK
dc.subjectadvertisementsen_UK
dc.subjecthealth behaviouren_UK
dc.titleThe Untapped Potential of the Gaming Community: Narrative Reviewen_UK
dc.typeJournal Articleen_UK
dc.identifier.doi10.2196/10161en_UK
dc.identifier.pmid30274962en_UK
dc.citation.jtitleJMIR Serious Gamesen_UK
dc.citation.issn2291-9279en_UK
dc.citation.volume6en_UK
dc.citation.issue3en_UK
dc.citation.publicationstatusPublisheden_UK
dc.citation.peerreviewedRefereeden_UK
dc.type.statusVoR - Version of Recorden_UK
dc.contributor.funderBUPA UK Foundationen_UK
dc.author.emailr.i.purves@stir.ac.uken_UK
dc.citation.date25/09/2018en_UK
dc.contributor.affiliationUniversity College Londonen_UK
dc.contributor.affiliationQueen's University Belfasten_UK
dc.contributor.affiliationInstitute for Social Marketingen_UK
dc.contributor.affiliationBehaviouralist Ltden_UK
dc.contributor.affiliationUniversity of Leedsen_UK
dc.identifier.isiWOS:000447303400007en_UK
dc.identifier.scopusid2-s2.0-85054288120en_UK
dc.identifier.wtid944348en_UK
dc.contributor.orcid0000-0002-8936-0787en_UK
dc.contributor.orcid0000-0002-8918-7822en_UK
dc.contributor.orcid0000-0002-6527-0218en_UK
dc.contributor.orcid0000-0002-2656-6366en_UK
dc.contributor.orcid0000-0001-8287-9351en_UK
dc.date.accepted2018-07-06en_UK
dcterms.dateAccepted2018-07-06en_UK
dc.date.filedepositdate2018-07-19en_UK
rioxxterms.apcnot requireden_UK
rioxxterms.typeJournal Article/Reviewen_UK
rioxxterms.versionVoRen_UK
local.rioxx.authorGoodman, William|0000-0002-8936-0787en_UK
local.rioxx.authorMcFerran, Ethna|0000-0002-8918-7822en_UK
local.rioxx.authorPurves, Richard|0000-0002-6527-0218en_UK
local.rioxx.authorRedpath, Ian|0000-0002-2656-6366en_UK
local.rioxx.authorBeeken, Rebecca J|0000-0001-8287-9351en_UK
local.rioxx.projectProject ID unknown|BUPA UK Foundation|en_UK
local.rioxx.freetoreaddate2018-09-25en_UK
local.rioxx.licencehttp://www.rioxx.net/licenses/under-embargo-all-rights-reserved||2018-09-25en_UK
local.rioxx.licencehttp://creativecommons.org/licenses/by/4.0/|2018-09-25|en_UK
local.rioxx.filenamePDF.pdfen_UK
local.rioxx.filecount1en_UK
Appears in Collections:Faculty of Health Sciences and Sport Journal Articles

Files in This Item:
File Description SizeFormat 
PDF.pdfFulltext - Published Version142.48 kBAdobe PDFView/Open


This item is protected by original copyright



A file in this item is licensed under a Creative Commons License Creative Commons

Items in the Repository are protected by copyright, with all rights reserved, unless otherwise indicated.

The metadata of the records in the Repository are available under the CC0 public domain dedication: No Rights Reserved https://creativecommons.org/publicdomain/zero/1.0/

If you believe that any material held in STORRE infringes copyright, please contact library@stir.ac.uk providing details and we will remove the Work from public display in STORRE and investigate your claim.