Please use this identifier to cite or link to this item: http://hdl.handle.net/1893/24540
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dc.contributor.authorBarker, Kimen_UK
dc.date.accessioned2016-11-11T23:15:16Z-
dc.date.available2016-11-11T23:15:16Z-
dc.date.issued2012en_UK
dc.identifier.urihttp://hdl.handle.net/1893/24540-
dc.description.abstractMMORPGs are big business; large numbers of people engage in some form of online gaming experience. Given the prevalence of such virtual spaces there is an increasing awareness that disputes can, and often, do arise about property and rights in online games.  Online games and MMORPGs are governed by EULAs. Each user is required to consent to the EULA of the particular game or world they seek to use. EULAs are not the only problem for the users of MMORPGs. Contractual allocation of copyright prevents users selling their in-game property, game accounts and avatars to other users. Users had sought to sell game accounts and in-game assets on online auction sites until developers prevented gamers from doing so.  Gaming and MMORPG disputes are appearing before courts in the real world; Bragg v Linden Labs, BlackSnow v Mythic and Hernandez v IGE are just three examples concerning property rights and contractual issues in Virtual Worlds and MMORPGs. There are a host of legal issues raised in relation to properties and rights in cyber spaces, although the most interesting concern the contractual nature of restricted rights and the limitations on intellectual property granted to users. This paper seeks to explore some of these, and briefly outline the potential options for alternative mechanisms, including consideration of the intellectual property rights of both users and developers in light of the recent US judgement in MDY Industries v Blizzard Entertainment concerning copyright infringement.en_UK
dc.language.isoenen_UK
dc.publisherEuropean Journal for Law and Technologyen_UK
dc.relationBarker K (2012) MMORPGing – The Legalities of Game Play. European Journal for Law and Technology, 3 (1). http://ejlt.org/article/view/119en_UK
dc.rightsAuthor retains copyright and grants all users the rights to copy, store and print for non-commercial use copies of this work.en_UK
dc.subjectOnline gamesen_UK
dc.subjectcopyrighten_UK
dc.subjectcontract lawen_UK
dc.subjectintellectual property lawen_UK
dc.subjectEULAsen_UK
dc.subjectMMORPGen_UK
dc.titleMMORPGing – The Legalities of Game Playen_UK
dc.typeJournal Articleen_UK
dc.citation.jtitleEuropean Journal of Law and Technologyen_UK
dc.citation.issn2042-115Xen_UK
dc.citation.volume3en_UK
dc.citation.issue1en_UK
dc.citation.publicationstatusPublisheden_UK
dc.citation.peerreviewedRefereeden_UK
dc.type.statusVoR - Version of Recorden_UK
dc.identifier.urlhttp://ejlt.org/article/view/119en_UK
dc.author.emailkimberley.barker@stir.ac.uken_UK
dc.citation.date31/12/2012en_UK
dc.contributor.affiliationLawen_UK
dc.identifier.wtid547276en_UK
dc.contributor.orcid0000-0003-4446-3480en_UK
dcterms.dateAccepted2012-12-31en_UK
dc.date.filedepositdate2016-10-07en_UK
dc.subject.tagIntellectual Property Lawen_UK
dc.subject.tagCopyrighten_UK
rioxxterms.typeJournal Article/Reviewen_UK
rioxxterms.versionVoRen_UK
local.rioxx.authorBarker, Kim|0000-0003-4446-3480en_UK
local.rioxx.projectInternal Project|University of Stirling|https://isni.org/isni/0000000122484331en_UK
local.rioxx.freetoreaddate2016-11-11en_UK
local.rioxx.licencehttp://www.rioxx.net/licenses/all-rights-reserved|2016-11-11|en_UK
local.rioxx.filename119-716-2-PB.pdfen_UK
local.rioxx.filecount1en_UK
local.rioxx.source2042-115Xen_UK
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