Please use this identifier to cite or link to this item: http://hdl.handle.net/1893/21087
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dc.contributor.authorRioult, Francoisen_UK
dc.contributor.authorMetivier, Jean-Philippeen_UK
dc.contributor.authorHelleu, Borisen_UK
dc.contributor.authorScelles, Nicolasen_UK
dc.contributor.authorDurand, Christopheen_UK
dc.date.accessioned2018-01-09T12:22:46Z-
dc.date.available2018-01-09T12:22:46Z-
dc.date.issued2014en_UK
dc.identifier.urihttp://hdl.handle.net/1893/21087-
dc.description.abstractThe development and professionalization of a video game requires tools for analyzing the practice of the players and teams, their tactics and strategies. These games are very popular and by nature numerical, they provide many tracks that we analyzed in terms of team play. We studied Defense of the Ancients (DotA), a Multiplayer Online Battle Arena (MOBA), where two teams battle in a game very similar to rugby or American football. Through topological measures - area of polygon described by the players, inertia, diameter, distance to the base - that are independent of the exact nature of the game, we show that the outcome of the match can be relevantly predicted. Mining e-sport's tracks is opening interest in further application of these tools for analyzing real time sport.en_UK
dc.language.isoenen_UK
dc.publisherElsevieren_UK
dc.relationRioult F, Metivier J, Helleu B, Scelles N & Durand C (2014) Mining Tracks of Competitive Video Games. 2014 AASRI Conference on Sports Engineering and Computer Science (SECS 2014), London, 21.06.2014-22.06.2014. AASRI Procedia, 8, pp. 82-87. https://doi.org/10.1016/j.aasri.2014.08.014en_UK
dc.rightsThis journal is open-access. Open access publishing allows free access to and distribution of published articles where the author retains copyright of their work by employing a Creative Commons attribution licence. Proper attribution of authorship and correct citation details should be given.en_UK
dc.subjectelectronic sporten_UK
dc.subjectMOBAen_UK
dc.subjectdata miningen_UK
dc.subjectclassificationen_UK
dc.titleMining Tracks of Competitive Video Gamesen_UK
dc.typeConference Paperen_UK
dc.identifier.doi10.1016/j.aasri.2014.08.014en_UK
dc.citation.jtitleAASRI Procediaen_UK
dc.citation.issn2212-6716en_UK
dc.citation.volume8en_UK
dc.citation.spage82en_UK
dc.citation.epage87en_UK
dc.citation.publicationstatusPublisheden_UK
dc.citation.peerreviewedRefereeden_UK
dc.type.statusVoR - Version of Recorden_UK
dc.author.emailnicolas.scelles@stir.ac.uken_UK
dc.citation.conferencedates2014-06-21 - 2014-06-22en_UK
dc.citation.conferencelocationLondonen_UK
dc.citation.conferencename2014 AASRI Conference on Sports Engineering and Computer Science (SECS 2014)en_UK
dc.citation.date11/09/2014en_UK
dc.description.noteshttp://wikicfp.com/cfp/servlet/event.showcfp?eventid=35698©ownerid=5186en_UK
dc.contributor.affiliationUniversity of Caenen_UK
dc.contributor.affiliationUniversity of Caenen_UK
dc.contributor.affiliationUniversity of Caenen_UK
dc.contributor.affiliationSporten_UK
dc.contributor.affiliationUniversity of Caenen_UK
dc.identifier.isiWOS:000345433600013en_UK
dc.identifier.wtid618562en_UK
dc.contributor.orcid0000-0002-6177-5307en_UK
dc.date.filedepositdate2014-09-15en_UK
Appears in Collections:Faculty of Health Sciences and Sport Conference Papers and Proceedings

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