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|Appears in Collections:||Psychology Conference Papers and Proceedings|
|Title:||How the eyes affect the I: Gaze perception, cognition and the robot-human interface|
|Citation:||Langton S (2001) How the eyes affect the I: Gaze perception, cognition and the robot-human interface. In: 10th IEEE International Workshop on Robot and Human Interactive Communication, 2001 Proceedings. 10th IEEE International Workshop on Robot and Human Interactive Communication, 2001, Bordeaux and Paris, France, 18.09.2001-21.09.2001. Piscataway, NJ: IEEE, pp. 359-365. http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?arnumber=981930&abstractAccess=no&userType=inst; https://doi.org/10.1109/ROMAN.2001.981930|
|Conference Name:||10th IEEE International Workshop on Robot and Human Interactive Communication, 2001|
|Conference Dates:||2001-09-18 - 2001-09-21|
|Conference Location:||Bordeaux and Paris, France|
|Abstract:||A good deal of research has shown that humans are particularly sensitive to gaze direction. Indeed we may well have evolved neural mechanisms dedicated to the perception of the eyes and eye-gaze direction. As well as providing a very strong signal to our perceptual systems eye-gaze also produces a number of cognitive effects. This paper reviews a number of studies suggesting that both eye-gaze direction, and head orientation are processed automatically by our cognitive systems interfering with the processing of auditory directional information, triggering reflexive shifts of attention, influencing the information we extract from natural scenes and the performance of certain communicative tasks. Given the potential for social attention cues to influence aspects of cognitive activity, it would seem critical for designers to pay particular attention to the appearance and movement of the eyes and head in the creation of robot-human interfaces.|
|Status:||AM - Accepted Manuscript|
|Rights:||© 2001 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.|
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