|Appears in Collections:||Computing Science and Mathematics Conference Papers and Proceedings|
|Peer Review Status:||Refereed|
|Authors:||Turner, Kenneth J|
|Title:||Specification and Animation of Reactive Systems|
|Citation:||Turner KJ, McClenaghan A & Chan C (1996) Specification and Animation of Reactive Systems In: Atalay Volkan, Halici Ugur, Inan Kemal, Yalabik Nese, Yazici Adnan (ed.) Proceedings of the eleventh international symposium on computer and information sciences, Ankara, Turkey: Middle East Technical University. ISCIS-XI - The Eleventh International Symposium on Computer and Information Sciences, Antalya, Turkey, pp. 355-364.|
|Conference Name:||ISCIS-XI - The Eleventh International Symposium on Computer and Information Sciences|
|Conference Location:||Antalya, Turkey|
|Abstract:||SOLVE (Specification using an Object-based, LOTOS-defined, Visual language) is designed to allow formal requirements capture, particularly for reactive systems. The SOLVE language is object-based, and formally defined using LOTOS (Language Of Temporal Ordering Specification). SOLVE is supported by tools that allow direct visual animation of systems specified in this language. Animation is supported by translating a SOLVE specification automatically into a LOTOS specification, and then graphically simulating this. A further application is embodied in the XDILL tool that supports requirements specification and visual animation of digital logic circuits. Several illustrative SOLVE examples are given.|
|Status:||Post-print (author final draft post-refereeing)|
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