Please use this identifier to cite or link to this item: http://hdl.handle.net/1893/37346
Appears in Collections:Communications, Media and Culture Journal Articles
Peer Review Status: Refereed
Title: Improving optionality in video game dialogue with Trope-Informed Design
Author(s): Rennick, Stephanie
Roberts, Sean G.
Contact Email: steph.rennick@stir.ac.uk
Keywords: immersion
dialogue
conversation analysis
linguistics
tropes
trope-informed design
choice
player agency
Issue Date: Jul-2025
Date Deposited: 14-May-2025
Citation: Rennick S & Roberts SG (2025) Improving optionality in video game dialogue with Trope-Informed Design. <i>Game Studies : the international journal of computer game research</i>, 25 (2). https://gamestudies.org/2502/articles/rennick_roberts_improving_optionality
Abstract: This article applies Trope-Informed Design (TID) to optionality in video game dialogue. TID is a method for identifying opportunities for subverting and averting patterns in game design, with a view to enhancing player experience. Here we identify recurring patterns in dialogue optionality in role-playing games, and suggest ways of expanding and improving dialogue systems. We conduct a systematic study of what kinds of dialogue options players are given in video games. We then review what issues players have with dialogue option systems using trope analysis, and compare video game dialogue systems with what happens in real-life conversations. This motivates several suggestions for expanding dialogue optionality in a manageable way.
URL: https://gamestudies.org/2502/articles/rennick_roberts_improving_optionality
Rights: ©2001 - 2025 Game Studies Copyright for articles published in this journal is retained by the journal, except for the right to republish in printed paper publications, which belongs to the authors, but with first publication rights granted to the journal. By virtue of their appearance in this open access journal, articles are free to use, with proper attribution, in educational and other non-commercial settings.

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