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http://hdl.handle.net/1893/37346| Appears in Collections: | Communications, Media and Culture Journal Articles |
| Peer Review Status: | Refereed |
| Title: | Improving optionality in video game dialogue with Trope-Informed Design |
| Author(s): | Rennick, Stephanie Roberts, Sean G. |
| Contact Email: | steph.rennick@stir.ac.uk |
| Keywords: | immersion dialogue conversation analysis linguistics tropes trope-informed design choice player agency |
| Issue Date: | Jul-2025 |
| Date Deposited: | 14-May-2025 |
| Citation: | Rennick S & Roberts SG (2025) Improving optionality in video game dialogue with Trope-Informed Design. <i>Game Studies : the international journal of computer game research</i>, 25 (2). https://gamestudies.org/2502/articles/rennick_roberts_improving_optionality |
| Abstract: | This article applies Trope-Informed Design (TID) to optionality in video game dialogue. TID is a method for identifying opportunities for subverting and averting patterns in game design, with a view to enhancing player experience. Here we identify recurring patterns in dialogue optionality in role-playing games, and suggest ways of expanding and improving dialogue systems. We conduct a systematic study of what kinds of dialogue options players are given in video games. We then review what issues players have with dialogue option systems using trope analysis, and compare video game dialogue systems with what happens in real-life conversations. This motivates several suggestions for expanding dialogue optionality in a manageable way. |
| URL: | https://gamestudies.org/2502/articles/rennick_roberts_improving_optionality |
| Rights: | ©2001 - 2025 Game Studies Copyright for articles published in this journal is retained by the journal, except for the right to republish in printed paper publications, which belongs to the authors, but with first publication rights granted to the journal. By virtue of their appearance in this open access journal, articles are free to use, with proper attribution, in educational and other non-commercial settings. |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Game Studies - Improving optionality in video game dialogue with Trope-Informed Design.pdf | Fulltext - Published Version | 486.25 kB | Adobe PDF | View/Open |
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