Please use this identifier to cite or link to this item:
http://hdl.handle.net/1893/35977
Appears in Collections: | Faculty of Social Sciences Journal Articles |
Peer Review Status: | Refereed |
Title: | Othering Older People’s Housing: Gaming Ageing to Support Future-Planning |
Author(s): | McCall, Vikki Rutherford, Alasdair C Bowes, Alison Jagannath, Sadhana Njoki, Mary Quirke, Martin Pemble, Catherine M Lovatt, Melanie Maginn, Katie Davison, Lisa Scrutton, Pat Pengelly, Ro Gibson, Joan |
Contact Email: | vikki.mccall1@stir.ac.uk |
Keywords: | ageing in place inclusive design serious games healthy ageing co-production |
Issue Date: | 5-Mar-2024 |
Date Deposited: | 1-May-2024 |
Citation: | McCall V, Rutherford AC, Bowes A, Jagannath S, Njoki M, Quirke M, Pemble CM, Lovatt M, Maginn K, Davison L, Scrutton P, Pengelly R & Gibson J (2024) Othering Older People’s Housing: Gaming Ageing to Support Future-Planning. <i>International Journal of Environmental Research and Public Health</i>, 21 (3), Art. No.: 304. https://doi.org/10.3390/ijerph21030304 |
Abstract: | The ‘othering’ of ageing is linked to an integrated process of ageism and hinders future planning for both individuals and practitioners delivering housing and health services. This paper aims to explore how creative interventions can help personalise, exchange knowledge and lead to systems change that tackles the ‘othering’ of ageing. The Designing Homes for Healthy Cognitive Ageing (DesHCA) project offers new and creative insights through an innovative methodology utilising ‘serious games’ with a co-produced tool called ‘Our House’ that supports insight on how to deliver housing for older people for ageing well in place. In a series of playtests with over 128 people throughout the UK, the findings show that serious games allow interaction, integration and understanding of how ageing affects people professionality and personally. The empirical evidence highlights that the game mechanisms allowed for a more in-depth and nuanced consideration of ageing in a safe and creative environment. These interactions and discussions enable individuals to personalise and project insights to combat the ‘othering’ of ageing. However, the solutions are restrained as overcoming the consequences of ageism is a societal challenge with multi-layered solutions. The paper concludes that serious gaming encourages people to think differently about the concept of healthy ageing – both physically and cognitively – with consideration of scalable and creative solutions to prepare for ageing-in-place. |
DOI Link: | 10.3390/ijerph21030304 |
Rights: | © 2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
Licence URL(s): | http://creativecommons.org/licenses/by/4.0/ |
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ijerph-21-00304.pdf | Fulltext - Published Version | 4.21 MB | Adobe PDF | View/Open |
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