Please use this identifier to cite or link to this item:
http://hdl.handle.net/1893/34423
Appears in Collections: | Communications, Media and Culture Journal Articles |
Peer Review Status: | Refereed |
Title: | "What kind of cop are you?": Disco Elysium's Technologies of the Self within the Posthuman Multiverse |
Author(s): | McKeown, Conor |
Contact Email: | conor.mckeown1@stir.ac.uk |
Keywords: | digital media video games philosophy new materialism disco elysium |
Issue Date: | Dec-2021 |
Date Deposited: | 21-Jun-2022 |
Citation: | McKeown C (2021) "What kind of cop are you?": Disco Elysium's Technologies of the Self within the Posthuman Multiverse. Baltic Screen Media Review, 9 (1), pp. 68-79. https://doi.org/10.2478/bsmr-2021-0007 |
Abstract: | I suggest in this article, drawing upon Francesca Ferrando, Karen Barad and N Katherine Hayles, that Disco Elysium illustrates the human through the mode of a ‘posthuman multiverse’. Per Ferrando, humans and other beings act as nodes in a material multiverse while what we think, eat, our behaviours and relations, create part of a rhizomatic ecology that can be understood as who and what we are. This, I illustrate, overcomes a complicated tension in exist-ing posthuman theory, particularly as it relates to game studies. Although theorists have detailed the entangle-ment of players and machines, and the new materialist nature of becoming, it is unclear to what extent human-machine assemblages can be said to be a singular ‘thing’. This is tackled in Disco Elysium as the seemingly mundane and often invisible actions the player takes, all play a role in constructing Harry Dubois and the world that is also endlessly producing him. Game actions, therefore, can be viewed as ‘technologies of the multiverse’, the onto-logical functions through which beings come to exist in a dimension. The game positions the player in a ‘relational intra-activity’ not only with the actions and outcomes of play, as discussed in previous scholarship, but also with the hypothetical outcomes of choices they have not made. When read through the lens of Ferrando’s philosophical posthuman multiverse, Disco Elysium represents a valuable resource for bridging gaps in contemporary posthuman scholarship. |
DOI Link: | 10.2478/bsmr-2021-0007 |
Rights: | © 2021 Conor Mckeown, published by Sciendo This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License (http://creativecommons.org/licenses/by-nc-nd/3.0/). |
Licence URL(s): | http://creativecommons.org/licenses/by-nc-nd/3.0/ |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
10.2478_bsmr-2021-0007.pdf | Fulltext - Published Version | 137.36 kB | Adobe PDF | View/Open |
This item is protected by original copyright |
A file in this item is licensed under a Creative Commons License
Items in the Repository are protected by copyright, with all rights reserved, unless otherwise indicated.
The metadata of the records in the Repository are available under the CC0 public domain dedication: No Rights Reserved https://creativecommons.org/publicdomain/zero/1.0/
If you believe that any material held in STORRE infringes copyright, please contact library@stir.ac.uk providing details and we will remove the Work from public display in STORRE and investigate your claim.