|Appears in Collections:||Law and Philosophy Book Chapters and Sections|
|Title:||MMORPGing, Law, and Lingo|
|Citation:||Barker K (2013) MMORPGing, Law, and Lingo. In: Freeman M, Smith F (ed.). Law and Language: Current Legal Issues Volume 15 . Current Legal Issues, 15, Oxford: Oxford University Press, pp. 417-433.|
|Series/Report no.:||Current Legal Issues, 15|
|Abstract:||This chapter examines the differences between the categories of online games and virtual worlds. It discusses the importance of this distinction, given the need to recognize that this area has its own distinct terminology. It presents a few examples to illustrate the demand for understanding and acceptance of gaming terminology, and the role that this terminology will play in the legal system in due course. These terms include farming, griefing, kill stealing, and wizards. Whilst online gaming is a mainstream form of entertainment, the legal system has yet to accept that this is so. Equally, the legal system has yet to accept that there can be disputes arising out of such interaction. It must do so, because once there has been recognition of the activity, there can be recognition of everything associated with it.|
|Rights:||Barker K (2013) MMORPGing, Law, and Lingo. In: Freeman M, Smith F (ed.). Law and Language: Current Legal Issues Volume 15 . Current Legal Issues, 15, Oxford: Oxford University Press, pp. 417-433, reproduced by permission of Oxford University Press https://global.oup.com/academic/product/law-and-language-9780199673667?cc=gb&lang=en&|
|Barker - MMORPGing Law & Lingo .pdf||617.44 kB||Adobe PDF||View/Open|
This item is protected by original copyright
Items in the Repository are protected by copyright, with all rights reserved, unless otherwise indicated.
If you believe that any material held in STORRE infringes copyright, please contact email@example.com providing details and we will remove the Work from public display in STORRE and investigate your claim.