|Appears in Collections:||Computing Science and Mathematics Conference Papers and Proceedings|
|Peer Review Status:||Refereed|
Faben, John D
|Title:||Building a Better Mouse Maze|
|Citation:||Enright J & Faben JD (2016) Building a Better Mouse Maze In: Demaine ED, Grandoni F (ed.) 8th International Conference on Fun with Algorithms, FUN 2016, June 8–10, 2016, La Maddalena, Italy, Saarbrucken/Wadern, Germany: Dagstuhl Publishing. 8th International Conference on Fun with Algorithms, 8.6.2016 - 10.6.2016, La Maddalena, Italy, pp. 15:1-15:12.|
|Series/Report no.:||LIPIcs: Leibniz International Proceedings in Informatics|
|Conference Name:||8th International Conference on Fun with Algorithms|
|Conference Location:||La Maddalena, Italy|
|Abstract:||Mouse Maze is a Flash game about Squeaky, a mouse who has to navigate a subset of the grid using a simple deterministic rule, which naturally generalises to a game on arbitrary graphs with some interesting chaotic dynamics. We present the results of some evolutionary algorithms which generate graphs which effectively trap Squeaky in the maze for long periods of time, and some theoretical results on how long he can be trapped. We then discuss what would happen to Squeaky if he couldn’t count, and present some open problems in the area.|
|Status:||Publisher version (final published refereed version)|
|Rights:||© Jessica Enright and John Faben; licensed under Creative Commons License CC-BY|
|EnrightFabenLIPIcsJune2016.pdf||530.34 kB||Adobe PDF||View/Open|
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